Below you'll find my attempt at a speedmap. The geometry was done in exactly one hour and 8 minutes. But I needed some extra time because the map was too dark. I didn't count the time I needed to zip everything up due to some compiler issues. For some odd reason I can't compile an .aas file. Oh well, TW saved the day. Anyway let's keep it at one hour and thirty minutes.
With this, I also fulfilled a promise long overdue, to dONKEY and Stjartmunnen, of me making a speedmap. Anyway, you can download it here. Not to forget, a screenie below:
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
Fun little speedmap. It's amazing what you can do in a short period if you put your mind to it. I was never able to manage the one hour thing, although I have a number of "quickie" maps that were made in one sitting.
On this one, I think I may have gone with YA instead of RA, and maybe thrown something in the water (health?) just for a audio cue, but still, good job.
I'm getting some positive feedback on this. Maybe I should add some weaponmarkers, try PJW his suggestion and optimise it a bit. Think it could make a fun 1v1?
Last edited by Infernis on Thu Jul 20, 2006 9:58 pm, edited 1 time in total.
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
I've got a near finished alpha lying on the shelve, gathering dust. Created for a project that will take me forever. Maybe I'll use that to make a fullblown map featuring this set. Besides, by the time the project is finished, no one will remember the map I make now :icon25:
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
pjw wrote:Fun little speedmap. It's amazing what you can do in a short period if you put your mind to it. I was never able to manage the one hour thing, although I have a number of "quickie" maps that were made in one sitting.
On this one, I think I may have gone with YA instead of RA, and maybe thrown something in the water (health?) just for a audio cue, but still, good job.
Placing health in water for sound-cues sounds sorta redundant doesn't it?
Fjoggs wrote:Placing health in water for sound-cues sounds sorta redundant doesn't it?
...
I guess pjw talked about placing health in the water to attract players to jump in. When there's nothing in the water a player won't enter it, hence no sound cue.
Got it, Fjoggy?