Inf_speed1 - Quake 3

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Infernis
Posts: 613
Joined: Thu Feb 17, 2005 12:00 pm

Inf_speed1 - Quake 3

Post by Infernis »

Below you'll find my attempt at a speedmap. The geometry was done in exactly one hour and 8 minutes. But I needed some extra time because the map was too dark. I didn't count the time I needed to zip everything up due to some compiler issues. For some odd reason I can't compile an .aas file. Oh well, TW saved the day. Anyway let's keep it at one hour and thirty minutes.

With this, I also fulfilled a promise long overdue, to dONKEY and Stjartmunnen, of me making a speedmap. Anyway, you can download it here. Not to forget, a screenie below:

Image
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Post by pjw »

Fun little speedmap. It's amazing what you can do in a short period if you put your mind to it. I was never able to manage the one hour thing, although I have a number of "quickie" maps that were made in one sitting.

On this one, I think I may have gone with YA instead of RA, and maybe thrown something in the water (health?) just for a audio cue, but still, good job. :)
ALMighty
Posts: 542
Joined: Sat Mar 02, 2002 8:00 am

Post by ALMighty »

Damn, that's impressive for 1 hour. Impressive and inspiring. I like how it feels, the verticality combined with the cold colours is great. Good job!
Infernis
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Joined: Thu Feb 17, 2005 12:00 pm

Post by Infernis »

Thanks guys!

I'm getting some positive feedback on this. Maybe I should add some weaponmarkers, try PJW his suggestion and optimise it a bit. Think it could make a fun 1v1?
Last edited by Infernis on Thu Jul 20, 2006 9:58 pm, edited 1 time in total.
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
ALMighty
Posts: 542
Joined: Sat Mar 02, 2002 8:00 am

Post by ALMighty »

Infernis wrote:Think it could make a fun 1v1?
I'm positive you could. If you can do this in 1 hour, image what you can do in 2... or even 3. :icon25:
Infernis
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Joined: Thu Feb 17, 2005 12:00 pm

Post by Infernis »

A bit small though. Would have to add rooms and then the whole concept of speedmapping is lost.
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
ALMighty
Posts: 542
Joined: Sat Mar 02, 2002 8:00 am

Post by ALMighty »

Infernis wrote:A bit small though. Would have to add rooms and then the whole concept of speedmapping is lost.
Yeah, that is true. I think it could be great if you worked more on it making it bigger, but of course maybe you'd rather start a new map. :)
Infernis
Posts: 613
Joined: Thu Feb 17, 2005 12:00 pm

Post by Infernis »

I've got a near finished alpha lying on the shelve, gathering dust. Created for a project that will take me forever. Maybe I'll use that to make a fullblown map featuring this set. Besides, by the time the project is finished, no one will remember the map I make now :icon25:
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
Salinga
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Post by Salinga »

Fjoggs
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Joined: Fri May 03, 2002 7:00 am

Post by Fjoggs »

pjw wrote:Fun little speedmap. It's amazing what you can do in a short period if you put your mind to it. I was never able to manage the one hour thing, although I have a number of "quickie" maps that were made in one sitting.

On this one, I think I may have gone with YA instead of RA, and maybe thrown something in the water (health?) just for a audio cue, but still, good job. :)
Placing health in water for sound-cues sounds sorta redundant doesn't it? :p

Looks good infyboi!
Todtsteltzer
Posts: 93
Joined: Thu Nov 28, 2002 8:00 am

Post by Todtsteltzer »

Fjoggs wrote:Placing health in water for sound-cues sounds sorta redundant doesn't it? :p
...
I guess pjw talked about placing health in the water to attract players to jump in. When there's nothing in the water a player won't enter it, hence no sound cue.
Got it, Fjoggy? :p
Fjoggs
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Joined: Fri May 03, 2002 7:00 am

Post by Fjoggs »

The map's small enough to hear the PG being picked up anyway, got it Toddy? :p
Infernis
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Joined: Thu Feb 17, 2005 12:00 pm

Post by Infernis »

It's not about the size it's about the movement! Oh shit, sorry, wrong saying. Not that it has anything to do with me :paranoid:
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
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