geforcefx5200
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geforcefx5200
will it not suck at this card
Leader and director of the [url=http://cheapy.deathmask.net]OpenArena[/url] project which is a free software version of q3a designed for hobo fagts
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True but I would say with the size of the maps and the amount of models/players there must be a little bit of extra strain on the amount of RAM required. But correct me if i'm wrong.obsidian wrote:For the last time, if it runs Q4, it'll run ETQW. It's been said by id Software and quoted many, many times.
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It's all good saying "it runs okay", or "it gets so and so FPS", but that means shits unless you quote the major settings used in those games too. Q4 can be set to have basically one over-all map light, and in such a case will run extremely well even on shit cards, so it's no use saying it could run 60FPS with that setting when we don't even know if ET:QW will have that setting.
And as for id Software saying "if it'll run Q4, it will run ET:QW", yes, it should physically run the game still because the engine probably won't have been modified to the extent that better "chipset" technology (you know, stuff other than just more memory and pixel pipelines, etc, since I have no better name for it then "chipset" technology) is required. However, if it could run Q4 at 10FPS with certain settings, who's to say that with as similar settings as can be used with ET:QW, it won't run it at 1FPS? Just because new "chipset" technology might not be needed, the game most likely will require more graphics memory and/or vertex shaders and/or pixel pipes, etc, than Q4, and I think this may well be what id Software meant, because IIRC they said pretty much the same thing when Q4 was on its way after D3, but look how much better a graphics card you need to run that. Anyhow, Q4 did actually drop some chipsets from D3, and by truth too, because a machine we had ran D3 with an MX440, but the image was all messed up even in the menu of Q4 with the same set-up (all other requirements were met for D3 and Q4, may I add). I personally wouldn't be suprised if ET:QW dropped the 3/Ti and 4/Ti series, and maybe even the FX series too, not even to mention ATI's series.
And as for id Software saying "if it'll run Q4, it will run ET:QW", yes, it should physically run the game still because the engine probably won't have been modified to the extent that better "chipset" technology (you know, stuff other than just more memory and pixel pipelines, etc, since I have no better name for it then "chipset" technology) is required. However, if it could run Q4 at 10FPS with certain settings, who's to say that with as similar settings as can be used with ET:QW, it won't run it at 1FPS? Just because new "chipset" technology might not be needed, the game most likely will require more graphics memory and/or vertex shaders and/or pixel pipes, etc, than Q4, and I think this may well be what id Software meant, because IIRC they said pretty much the same thing when Q4 was on its way after D3, but look how much better a graphics card you need to run that. Anyhow, Q4 did actually drop some chipsets from D3, and by truth too, because a machine we had ran D3 with an MX440, but the image was all messed up even in the menu of Q4 with the same set-up (all other requirements were met for D3 and Q4, may I add). I personally wouldn't be suprised if ET:QW dropped the 3/Ti and 4/Ti series, and maybe even the FX series too, not even to mention ATI's series.
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there's an unofficial recommended spec here:
http://www.etqw.com/en/game/system/
http://www.etqw.com/en/game/system/