3dmax - booleen question.

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phantasmagoria
Posts: 8525
Joined: Wed Oct 22, 2003 7:00 am

3dmax - booleen question.

Post by phantasmagoria »

I want to subtract the all purple objects from the cylinder in order to make a sort of wheel, but when i try it cocks up and won't let me, i can take a slice out of the purple things if i subtract the wheel from them, but when i try to subtract them from the cylinder, they just form a union. Are the shapes too complicated? if they are how else could i create the object?

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blood.angel
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Post by blood.angel »

First group all the purples, then boolean them.
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Post by Guest »

I miss being able to fuck around with 3dmax at work :(
phantasmagoria
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Post by phantasmagoria »

woot, thanks b.a:

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rep
Posts: 2910
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Post by rep »

LMAO.

Using a boolean operation is like asking for a messy mesh. You would have been better to construct the thing as a spline first, and then extrude.

Is this a drive wheel on a steam engine?

Edit: Mod this to LEM.
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phantasmagoria
Posts: 8525
Joined: Wed Oct 22, 2003 7:00 am

Post by phantasmagoria »

It crossed my mind, but I couldn't be arsed to make it out of splines, I'm not too fussed about messy meshes, i dont have to do anything else with the wheel. I'm quickly designing a bridge for a competition at uni, i thought i'd knock out a few computer renders of my design. The wheels are based off an image i found of a winch used in a dockyard.
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