Fjo3tourney1 - ECP - Final Beta

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
dzjepp
Posts: 12839
Joined: Wed Mar 28, 2001 8:00 am

Post by dzjepp »

Me and my q3 woes. :tear:
Oeloe
Posts: 1529
Joined: Fri Mar 19, 2004 8:00 am

Post by Oeloe »

Well my GF4 Ti4200 couldn't run this map decently regardless of the type of config i use. Haven't tried on my 9800 Pro yet, but my 6800 GS doesn't have any problems of course... This map is performance heavy.
Shallow
Posts: 167
Joined: Wed Feb 09, 2005 1:58 pm

Post by Shallow »

You remember way back on the last beta I said I would have a look at doing a model conversion on the cliff bit, welding the verts to cure sparklies and massaging the UVs? Still up for that if you want to try it.
Fjoggs
Posts: 2555
Joined: Fri May 03, 2002 7:00 am

Post by Fjoggs »

Oh ya, I'm still ready for that. :)
foralarx2k3
Posts: 306
Joined: Wed Feb 01, 2006 9:56 pm

Post by foralarx2k3 »

Fjoggs, ya ole tart, release this map already so I can add it to that list of uber maps in the gen discussion section :)

Fora.
Last edited by foralarx2k3 on Wed Apr 19, 2006 11:21 pm, edited 1 time in total.
Lenard
Posts: 737
Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

Agreed.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
d3mol!t!on
Posts: 284
Joined: Thu Feb 16, 2006 3:48 pm

Post by d3mol!t!on »

Damn, I thought you'd given up on this map when you didn't release another beta for three months or more... now I see it actually exists again :)
Fjoggs
Posts: 2555
Joined: Fri May 03, 2002 7:00 am

Post by Fjoggs »

I'm such a lazy boy. If I have the balls, I'll load it up tonight for some hot action.
foralarx2k3
Posts: 306
Joined: Wed Feb 01, 2006 9:56 pm

Post by foralarx2k3 »

oi lazy ..... ??? ;)
d3mol!t!on
Posts: 284
Joined: Thu Feb 16, 2006 3:48 pm

Post by d3mol!t!on »

Yep, we're going to keep bumping this to haunt you until you complete it :P
foralarx2k3
Posts: 306
Joined: Wed Feb 01, 2006 9:56 pm

Post by foralarx2k3 »

heh, yeah me and Demo on the case :)

Erm, ok...

Fjoggs, remember I mentioned about adding an SG down on the base floor in that main altrium. Well, hope you don't mind but I did a little testing using the ICE mod and added a second SG down there. Then just mucking about your PG demo gave me an idea of swapping it (the second SG) out for a PG and then I added two PG ammo boxes (one by the MG ammo on the ledge overlooking the MH and the other with the single LG ammo in the LG corridor).

To be perfectly honest they didn't seem to make a blind bit of difference to the play other than give you another option below. Anyway have a look see what you think. Hope this helps and doesn't cause too much of a headache for you.

.map files are here... fora_tests.zip

Extract these .map files to your CPMA\maps folder and then in CPMA load up your map... then callvote map !fora_test1 or callvote map !fora_test2 (don't forget the ! before the mapnames, I'm guessing you will already know all this, but jic).

Regards

Fora.
Fjoggs
Posts: 2555
Joined: Fri May 03, 2002 7:00 am

Post by Fjoggs »

Cheers, I'll check it out. I'll try to work on this after my exams.. I'm stuck in paperwork atm :/
+JuggerNaut+
Posts: 22175
Joined: Sun Oct 14, 2001 7:00 am

Post by +JuggerNaut+ »

*bump* need a new d/l link brutha.
Lenard
Posts: 737
Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

GOD FUCKING DAMN IT.
JESUS FUCKING CHRIST.
MOTHERFUCKING COCKSUCKER.


Carry on.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
Fjoggs
Posts: 2555
Joined: Fri May 03, 2002 7:00 am

Post by Fjoggs »

ops, link updated.
and what the fuck lenard.
Lenard
Posts: 737
Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

I'm just pissed because this isn't out yet. Can't remember the last time I played on an authentic fjo.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
+JuggerNaut+
Posts: 22175
Joined: Sun Oct 14, 2001 7:00 am

Post by +JuggerNaut+ »

Lenard wrote:I'm just pissed because this isn't out yet. Can't remember the last time I played on an authentic fjo.
oh, and here i thought you were just acting like a complete fag.
fKd
Posts: 2478
Joined: Sat Jun 03, 2006 2:54 am
Location: Wellington
Contact:

Post by fKd »

i can see the skill... but the textures are soooo fucking ugly... its gross looking... esp when you have the gamma up... like everyone does... there is no contrast... just 1 big ugly reddy brown map :/

apart from the horrible textures.... its really nice :) very nice bsp work/level layout etc... pity bout ya textures

imo..
dnky
Posts: 188
Joined: Thu Nov 24, 2005 3:49 pm

Post by dnky »

Bloody hell m8, 2 years! Are you going for Myth's slowest mapper of all time record!
Whatever....
H.Reaper
Posts: 127
Joined: Sat Feb 02, 2002 8:00 am

Post by H.Reaper »

dnky wrote: Are you going for Myth's slowest mapper of all time record!
Haha, this will be repeated, amplified, and deformed. :p
Requiem AA
Co-Leader
Lead Level Designer
Lenard
Posts: 737
Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

+JuggerNaut+ wrote:
Lenard wrote:I'm just pissed because this isn't out yet. Can't remember the last time I played on an authentic fjo.
oh, and here i thought you were just acting like a complete fag.
That too.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
prince1000
Posts: 1892
Joined: Sun Jan 07, 2001 8:00 am

Post by prince1000 »

fjoggs, what is it about this map that gives me an fps hit with noone even on the map?? im seeing dips to 100+ in that lower level looking down hall.

i timedemo over 250fps @ 1024, lightmap and no simpleitems on demo four w/xp2400 + 9600XT.

just curious...
User avatar
Foo
Posts: 13840
Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand

Post by Foo »

prince1000 wrote:fjoggs, what is it about this map that gives me an fps hit with noone even on the map?? im seeing dips to 100+ in that lower level looking down hall.

i timedemo over 250fps @ 1024, lightmap and no simpleitems on demo four w/xp2400 + 9600XT.

just curious...
Terrible hinting and loads and loads of extra tris. It's been slowly reigned in though, there's no reason for it to be so high.

I think this is half of why he slowed/stopped working on it, hinting and optimising ain't fun.
prince1000
Posts: 1892
Joined: Sun Jan 07, 2001 8:00 am

Post by prince1000 »

thats too bad. it has a great flow.
Post Reply