Bot coding?

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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bork[e]
Posts: 4357
Joined: Tue Mar 23, 2004 8:00 am

Bot coding?

Post by bork[e] »

Was wondering what all there is involved in creating a custom bot. I searched while I could while q3w was down and got flodded with the same BS. I'm not greatly concerned with the model/looks of the bot, I just want to create a totaly working/chating/fragging bot that I can use for a custom level or two of mine.

Tia.
4days
Posts: 5465
Joined: Tue Apr 16, 2002 7:00 am

Post by 4days »

what was the same bs? e.g. have you had a look at these:

bots 101

botstudio

bot designer 1.3
bork[e]
Posts: 4357
Joined: Tue Mar 23, 2004 8:00 am

Post by bork[e] »

4days wrote:what was the same bs? e.g. have you had a look at these:

bots 101

botstudio

bot designer 1.3
Same BS = the programs that you can use to create your bot, by checking "OMG UBBER RAIL SKILZZZ" and all that good stuff. I'll check the links though, thx.
bork[e]
Posts: 4357
Joined: Tue Mar 23, 2004 8:00 am

Post by bork[e] »

Kaziganthe wrote:Basically each bot has a set of txt files that control what it says, what it likes, etc. (under /botfiles in pak0)



I believe you just edit them to your liking, rename them (ie, borke.blah), and pack them up. There might be other stuff though ;)

I tried it once but got bored and stopped.
so I'll just grab one of the bot files and edit it how I need, place it back into the pak file and that's it? What If I wanted that bot to be shiped out with a map of mine...how would I got about that?
glossy
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Joined: Tue Apr 30, 2002 7:00 am

Post by glossy »

if you want to ship it out, just make sure the filenames aren't clashing and that you've got all nessissary models/sounds/images etc. included in the .pk3
bork[e]
Posts: 4357
Joined: Tue Mar 23, 2004 8:00 am

Post by bork[e] »

Ok, I got a bot running around atm I made from scratch...with help from the tuts above of course, and was about to let you all check it out. Before I do I would like to "attempt" to create a custom skin/model for it.

I've checked the sticky, went to poly count and was flooded by tools. What do you guys recommend I get to finish this out?
StormShadow
Posts: 557
Joined: Wed Feb 16, 2005 8:10 pm

Post by StormShadow »

Ive actually made a bot using botstudio, and was very happy with it. In fact, it plays much better than ANY q3 bot (imho of course). I also distributed it with a map, but I made it a seperate pk3 file so if people didnt want it, they could delete it without deleting or messing with the map.
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