wolfsp official maps and custom maps

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a13n
Posts: 1672
Joined: Thu Feb 10, 2005 2:08 am

wolfsp official maps and custom maps

Post by a13n »

They are all so flat in terms of shooting.
The only thing I could enjoy is that custom intro scene.
a13n
Posts: 1672
Joined: Thu Feb 10, 2005 2:08 am

Post by a13n »

O.K.
Just found out a few d/l-worthy maps at http://www.rtcwfiles.com.
  • ameland
    magesskulls
    timegate
    project51
Last edited by a13n on Sat May 06, 2006 2:04 am, edited 1 time in total.
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Eraser
Posts: 19177
Joined: Fri Dec 01, 2000 8:00 am

Post by Eraser »

mages skulls, wasn't that one made by Kat?
a13n
Posts: 1672
Joined: Thu Feb 10, 2005 2:08 am

Post by a13n »

True.
In this map it was way2funny that enemies fell from the high edge automatically.
a13n
Posts: 1672
Joined: Thu Feb 10, 2005 2:08 am

Post by a13n »

By the way does anyone here know how to accomplish this mission(timegate final level)?
Screenshot shows that I just broke the upper support but I cannot time travel again.
Image
r3t
Posts: 701
Joined: Tue Feb 08, 2005 9:58 am

Post by r3t »

I once started a Wolf sp map, but after doing a few hallways I got really annoyed by the complex and unwieldy AI scripting. A good script editor would've saved a lot of time, but I never found one.
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