Q3- Bsp hates me?

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Munsie
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Joined: Thu Feb 02, 2006 7:12 pm

Q3- Bsp hates me?

Post by Munsie »

Well, for the past... Almost 5 days now, I've been hard at work on my first "real" Q3 map.

So everything is going fine and dandy, testing smoothly along the way.. and now recently.. The BSP just.. doesn't work..

I've been useing Q3map2 Toolz, I click the map, then BSP, and hit "Build" and no new file is created, just the one from the last working update.

I've sent it to a friend who also got the same problem, I'm hoping somebody has a mystical solution, mb?

Download Link to Zanzibar.map

Even if somebody can just scrape together a .bsp I'd be content to release a semi-final draft to my buds.

~Munsie
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Foo
Posts: 13840
Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand

Post by Foo »

In q3map2toolz, tick the box 'monitor q3map output'
Then click the 'show monitor' button at the bottom.

Then use the program to run q3map BSP stage on your .map file.

The problem/error should be presented to you in the white box at the bottom.

From there you can search out the answer.
Munsie
Posts: 22
Joined: Thu Feb 02, 2006 7:12 pm

Post by Munsie »

Ohk, Got the 'moniter q3map output' figured out, and I have show moniter open.. but what do I want for IP port? Like my local router IP? Or leave it as is..?

~Munsie
Munsie
Posts: 22
Joined: Thu Feb 02, 2006 7:12 pm

Post by Munsie »

Ohk, that whole Moniter output thing isn't working so well for me.. Lemme just explain my problem maybe a bit better? This was quoted from HERE, I asked them for help too.
Munsie wrote:Well, I just signed up here, I hope maybe you guys could find me a solution to my little problem..

I've been hard at work on a Q3 map, and I've been using Q3map2 Toolz's Devmap feature to test it. Now, I go into the program last night, and when I hit BSP, nothing happens.. It does the little DOS window work, and no file is created..

I've tried:

-New file name
-Different BSP type
-Sent to friend to try
-Reinstalling
-Monitering the progress for errors (Which didn't work either, nothing appears in the window)

Lastest thing I've done was following some batch file tutorial.. It was on some 'Q3map2 for dummies' page.. Which linked me here. It gave me several errors when I ran the .bat, one which was **ERROR** NO BSP FILE **, which I though 'Duh' why else am I trying this, and there were 2 other errors..

Here:

Image

I'm not exactly sure what to do from here.. If anybody can provide me with a '1337 BSP fix' that'd be great.

~Munsie T3h Q3 Noob
~Munsie
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Foo
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Location: New Zealand

Post by Foo »

Alright, since you've had a good stab at getting the error message yourself:

It's:
************ ERROR ************
WindingFromDrawSurf failed: MAX_POINTS_ON_WINDING exceeded
Silicone_Milk
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Joined: Sat Mar 12, 2005 10:49 pm

Post by Silicone_Milk »

Foo wrote:
It's:
************ ERROR ************
WindingFromDrawSurf failed: MAX_POINTS_ON_WINDING exceeded
*wonders what that means*
:icon16:

First time I've ever seen that type of error before.

I know a max amount of points has been exceeded but what is this WindingFromDrawSurf?
Munsie
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Joined: Thu Feb 02, 2006 7:12 pm

Post by Munsie »

*Thinks hard*... Is there like a point on the grid I wasn't supposed to reach? or?

Argh, *Runs to Google so Foo doesn't stab me*

~Munsie

::EDIT::

DEFINITION: This error means that there are too many vertices repeating themselves along a single axis. It can also mean you have a "brush side polygon" somewhere with more than 64 corner points. This error most commonly occurs when people have a brush or group of brushes that need to be repeated along an axis and they clone the original one many times and place them along this single axis.


I think I know how to fix that, Gimme a second..

~Munsie
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Scourge
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Joined: Mon Mar 25, 2002 8:00 am

Post by Scourge »

Yeah, you need to break up the main brush that has too many vertices attached to it. Or Lessen the vertices.

edit: Haven't found the offending brush yet, but you do have several leaks. One in the upper sky brush at the lower right corner of your map, another down in the agled water area at the wall. I'm assuming you tried to cut those brushes at a very small grid setting. They have a very tiny space between them. That's all I've found so far.

edit2: I quickly sealed off the three leaks and was able to get a working bsp.
Munsie
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Joined: Thu Feb 02, 2006 7:12 pm

Post by Munsie »

You got it working? Wow..

I did run the last option (super-fullest) BSP on Radiant, and it showed a big red line where the leaks were I guess, I patched them up, and tried again, still nothing but..

If it's just a matter of too many vertices touching one brush, I can snap it into a few pieces, no problem.

~Munsie
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Scourge
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Post by Scourge »

Munsie wrote:You got it working? Wow..

I did run the last option (super-fullest) BSP on Radiant, and it showed a big red line where the leaks were I guess, I patched them up, and tried again, still nothing but..

If it's just a matter of too many vertices touching one brush, I can snap it into a few pieces, no problem.

~Munsie
Well that's the thing, I didn't get that far with it. It compiled after just fixing the leaks. I'll give it another looksee now that I have a little more time. Work takes most of my time. :(
Munsie
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Joined: Thu Feb 02, 2006 7:12 pm

Post by Munsie »

Don't worry about it, I got it up and working.. I'm still having a few leak problems here and there, but it's all good.

Thanks guys.

~Munsie
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Scourge
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Post by Scourge »

Munsie wrote:Don't worry about it, I got it up and working.. I'm still having a few leak problems here and there, but it's all good.

Thanks guys.

~Munsie
Good to hear. :icon14:
Hr.O
Posts: 152
Joined: Wed Jul 12, 2000 7:00 am

Post by Hr.O »

for the monitor thingy to work you need to fill-in the ipnumber of the computer. Ohh and allow Q3map2toolz to play server and q3map2 to be client in your firewall.
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