xf4dm1beta2 - this time with an actual download!

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xfoo
Posts: 39
Joined: Mon Feb 14, 2005 5:52 am

xf4dm1beta2 - this time with an actual download!

Post by xfoo »

Early layout of a competition based 1v1 map.

I'm attempting to create a larger map, which allows for strategy - rather than the run-and-gun style of gameplay most commonly found in q4 at the moment.

Weapon ammo and health is limited at the moment on purpose, in order to prevent players from easily being able to run away and restack constantly.

At the moment i'm looking for comments on the overall layout, item placement, weapon placement and spawns.

Items included
RA x 1
YA x 1
Shards x 8

Mega (35 seconds) x 1
50hp x 1
25hp x 2
RL x 1
Rail x 1
LG x 1
SSG x 1
PG x 1
GL x 1

Screenshots and download link at the lovely planetquake4.net

Iif you are having problems download, use IE
Oeloe
Posts: 1529
Joined: Fri Mar 19, 2004 8:00 am

Post by Oeloe »

Looks great! :icon1:

No problems dowloading from PQ4 with FF btw.

Edit: actually, i'm not able to tell how it looks in game. I could only see where i was when i fired my MG, until i ran out of ammo. :olo: Do i have to test it with q4max or XB in ambientlightonly enabled? The map is pitch dark here except for a little part of it. :icon25:
xfoo
Posts: 39
Joined: Mon Feb 14, 2005 5:52 am

Post by xfoo »

Sorry, you have to use q4max. gg vertex light.
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