pjw4tourney1 - Glissadistic - Alpha/Layout test

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pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

pjw4tourney1 - Glissadistic - Alpha/Layout test

Post by pjw »

Hey folks, I've been playing around with a basic layout and some movement tricks over the last couple of evenings, and it seems to have evolved into a decent tourney map (at least I've been having fun with the bots).

Other than Hipshot's kickass sky, the texturing is asstastic, as is the lighting and geometry detail, but the only thing I'm concerned about at this point is gameplay. Once that's sorted, I'll dress it up.

Any problems with the flow? Suggestions on improving item/weapon placement? Health quantity? I've put a lot of thought into movement, connectivity, cut-offs, and assorted sneakiness on this, and tried a few different tricks to break up YA/MH/RA, and since the map has a lot of level-over-level and vert, I tried to cluster most of the powerful items toward the bottom as well, to make things a bit more dangerous if someone wants to control said items.

For those of you with the leet madd ninja movement skillz yo, it's possible to get the RA without going through the doors first (i.e. from the side with the teleporters). And it doesn't require weapon jumping/climbing. That's all I'm gonna say (except that the first time I did it, I giggled for about five minutes). :D First person who figures it out gets a cookie.

Screenies (even though they don't look like much):

Image

Image

Downloads (about 3 meg):
Fileplanet
Scourge34-Is-Cool-Mirror

[Edit: Known issues--the clipping on the long pipe on the wall near RL is h0rked. Weird stuff happens. Will fix. Also, the jumppads won't show up correctly unless you have the Raven Map Pack, but they'll still function properly. You really *should* have the map pack; it's cool.]
Last edited by pjw on Sun Jan 22, 2006 7:30 pm, edited 1 time in total.
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kleeks
Posts: 161
Joined: Sat Apr 14, 2001 7:00 am

Post by kleeks »

hmmm need to log-on to dl :(

non fp link would have been suhweet, in the meantime i'm gonna register, logon and jump through a few hoops - i should have the map in time to run around it tommorrow, expect thoughts then :icon14:
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Post by pjw »

kleeks wrote:hmmm need to log-on to dl :(
Yeah, sorry about that--I know it kinda sucks if you're not already signed up, but it's what I have.

[Edit: See mirror above!]

I look forward to the feedback. :)
Last edited by pjw on Mon Jan 23, 2006 5:24 am, edited 1 time in total.
SonicClang
Posts: 209
Joined: Sun Mar 28, 2004 8:00 am

Post by SonicClang »

Just so you know, I'm pretty sure you were using some models from the map pack too, not just textures, so you may want to double check that. None of the jump pads were showing up as jump pads, just "hallodeck" 16X16X16 cubes on the floor.
The number 1 cause of death in games is panic.
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pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Post by pjw »

SonicClang wrote:Just so you know, I'm pretty sure you were using some models from the map pack too, not just textures, so you may want to double check that. None of the jump pads were showing up as jump pads, just "hallodeck" 16X16X16 cubes on the floor.
Crap. Yeah, I was using the new ones that you can assign a color value to, so I can make them match whatever look I pick for the level eventually. Didn't even think about it.

Thanks for letting me know, but...eh...people can test gameplay with boxes if the don't have the mappack. I'll probably use the same ones in the beta, so people will just have to suck it up and d/l the pack. :)
jayP.lq
Posts: 202
Joined: Tue Mar 01, 2005 8:33 pm

Post by jayP.lq »

I just ran around in it and if feels really nice.

My one thought, based on about 10 min of running around in the map ( so take it for what its worth ) is that I'd like to see the crate, to redbar, to diagnal wall, jump made a little easier to do and just get rid of the jumpad beside it.

Haveing the jump pad there seems to make it so there is no real reason to try to do that jump at all. Its like you have two routes to get to the YA from the RL, one easy and boring, the other fun but too difficult.

It would be nice if there was just one route to the YA from the RL, that required a little skill, but not as difficult as it is right now so it wouldnt become a choke point.

Perhaps makeing that crate a bit smaller and closer to the red bar ?

over all I like the map, I look forward to playing it when its done :]

BTW, you mentioned that you played this with bots....are you going to include an AAS file so it can be played in Sabot mod without generating an AAS file from Sabot mod?

If you did that would be great for those of us that get to know a map with bots :icon32:
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Post by pjw »

jayP.lq wrote:Haveing the jump pad there seems to make it so there is no real reason to try to do that jump at all. Its like you have two routes to get to the YA from the RL, one easy and boring, the other fun but too difficult.

It would be nice if there was just one route to the YA from the RL, that required a little skill, but not as difficult as it is right now so it wouldnt become a choke point.
Hmmn. I'll think about that a bit--you have a good point (although there *is* a good reason to take the harder route...it involves the RA :) ).
jayP.lq wrote:are you going to include an AAS file so it can be played in Sabot mod without generating an AAS file from Sabot mod?

If you did that would be great for those of us that get to know a map with bots :icon32:
Um. It's in there already? :)

Thanks for the feedback.
jayP.lq
Posts: 202
Joined: Tue Mar 01, 2005 8:33 pm

Post by jayP.lq »

heh, I meant an AAS file in the final version :icon30:
pjw
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Joined: Sun May 07, 2000 7:00 am

Post by pjw »

Ah, okay. Yep, I always include an .aas. Botplay is a nice option.
kleeks
Posts: 161
Joined: Sat Apr 14, 2001 7:00 am

Post by kleeks »

pjw wrote: Hmmn. I'll think about that a bit--you have a good point (although there *is* a good reason to take the harder route...it involves the RA :) ).
hehe you going to elaborate ?

I like the cleverness of the route up the diagonal wall, perhaps some item placement on the long red pipe would entice people there ?
I've tried in vain to rj from the jumpad on the opposite of the long pit and land on the afforementioned red pipe - is this attainable, or just me. Another place i couldn't jump to was the top of the pyramid (near YA, the place with the pillars) - although i suspsect this is intentional. On reflection any booty up there would make the area too valuable (it already has YA and RL) , I just can't help myself, i see a ledge and must stand on it.

In general I like the map alot, the levels and jumpads work well, and the areas are big enough to allow some breathing space. The use of ledges on the walls behind the vertical jumpads means i will be surprising some people as they come up behind me :icon32:
I was a little disappointed the door next to the RA opened from both sides (gwan make them rj to it).

I'm not a dm player by trade, so find it hard to gauge weapon placement - i guess more thoughts would show on that score if i played against someone on it.
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Post by pjw »

kleeks wrote:hehe you going to elaborate ?
Check the demos in the LE&M thread. maz0r not only figured out the two shortcuts to the RA, but came up with a third variation. :)
kleeks wrote:rj from the jumpad on the opposite of the long pit and land on the afforementioned red pipe - is this attainable, or just me. Another place i couldn't jump to was the top of the pyramid (near YA, the place with the pillars)
Are you talking about the launch ramp? I suspect rocket jumping to the pipe isn't possible from there; I have the launch angle pretty low on those. And yeah, I have the upper part over YA clipped off. I didn't want people screwing around up there... sorry.
kleeks wrote:I was a little disappointed the door next to the RA opened from both sides (gwan make them rj to it)
Nah. A player shouldn't be forced to trick/weapon jump to get a major item. A shortcut to a major item? Sure. But not the only access.

Thanks for the feedback!
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