Wow I completely missed those posts above, lol. Are there more shots of it anywhere?pjw wrote:Yep. As voodoochopsticks said, it was a freak occurance, but the shot is indeed real/non-photoshopped.wviperw wrote:pjw: Is that 2nd shot real?
Screenshots
[url=http://www.goodstuffmaynard.com]Good Stuff, Maynard![/url]
And a butt load of screenshots
The first three are of a CTF map that is in a very early stage of development:
[lvlshot]http://goat.gamepoint.net/pics/geit4ctf2b13-1.jpg[/lvlshot]
[lvlshot]http://goat.gamepoint.net/pics/geit4ctf2b13-2.jpg[/lvlshot]
[lvlshot]http://goat.gamepoint.net/pics/geit4ctf2b13-3.jpg[/lvlshot]
And the next four are of a tourney map. There's no detail (mostly decals) yet. Mainly just hull and lighting.
[lvlshot]http://goat.gamepoint.net/pics/geit4dm2b43-1.jpg[/lvlshot]
[lvlshot]http://goat.gamepoint.net/pics/geit4dm2b43-2.jpg[/lvlshot]
[lvlshot]http://goat.gamepoint.net/pics/geit4dm2b43-3.jpg[/lvlshot]
[lvlshot]http://goat.gamepoint.net/pics/geit4dm2b43-4.jpg[/lvlshot]
The first three are of a CTF map that is in a very early stage of development:
[lvlshot]http://goat.gamepoint.net/pics/geit4ctf2b13-1.jpg[/lvlshot]
[lvlshot]http://goat.gamepoint.net/pics/geit4ctf2b13-2.jpg[/lvlshot]
[lvlshot]http://goat.gamepoint.net/pics/geit4ctf2b13-3.jpg[/lvlshot]
And the next four are of a tourney map. There's no detail (mostly decals) yet. Mainly just hull and lighting.
[lvlshot]http://goat.gamepoint.net/pics/geit4dm2b43-1.jpg[/lvlshot]
[lvlshot]http://goat.gamepoint.net/pics/geit4dm2b43-2.jpg[/lvlshot]
[lvlshot]http://goat.gamepoint.net/pics/geit4dm2b43-3.jpg[/lvlshot]
[lvlshot]http://goat.gamepoint.net/pics/geit4dm2b43-4.jpg[/lvlshot]
[b]My Latest Map[/b]
[url=http://goat.gamepoint.net/maps.php?id=63]Clean and Simple (Geit4dm1 [TDM])[/url]
[b]My Maps[/b]
[url=http://goat.gamepoint.net/]The Goat[/url]
[b]Articles[/b]
[url=http://goat.gamepoint.net/articles.php?id=7]How to make a successful TDM map[/url]
[url=http://goat.gamepoint.net/articles.php?id=8]Curved stair tutorial[/url]
[url=http://goat.gamepoint.net/maps.php?id=63]Clean and Simple (Geit4dm1 [TDM])[/url]
[b]My Maps[/b]
[url=http://goat.gamepoint.net/]The Goat[/url]
[b]Articles[/b]
[url=http://goat.gamepoint.net/articles.php?id=7]How to make a successful TDM map[/url]
[url=http://goat.gamepoint.net/articles.php?id=8]Curved stair tutorial[/url]
No, 4wviperw wrote:Looking good you guys.
Geit: How many maps are you working on at the same time now, something like 17?

[b]My Latest Map[/b]
[url=http://goat.gamepoint.net/maps.php?id=63]Clean and Simple (Geit4dm1 [TDM])[/url]
[b]My Maps[/b]
[url=http://goat.gamepoint.net/]The Goat[/url]
[b]Articles[/b]
[url=http://goat.gamepoint.net/articles.php?id=7]How to make a successful TDM map[/url]
[url=http://goat.gamepoint.net/articles.php?id=8]Curved stair tutorial[/url]
[url=http://goat.gamepoint.net/maps.php?id=63]Clean and Simple (Geit4dm1 [TDM])[/url]
[b]My Maps[/b]
[url=http://goat.gamepoint.net/]The Goat[/url]
[b]Articles[/b]
[url=http://goat.gamepoint.net/articles.php?id=7]How to make a successful TDM map[/url]
[url=http://goat.gamepoint.net/articles.php?id=8]Curved stair tutorial[/url]
I'll tone the lighting down a bit thenMegaMan44 wrote:geit, way too bight for my liking. and you will probably get in d3engine hell also

And erm, d3engine hell?

[b]My Latest Map[/b]
[url=http://goat.gamepoint.net/maps.php?id=63]Clean and Simple (Geit4dm1 [TDM])[/url]
[b]My Maps[/b]
[url=http://goat.gamepoint.net/]The Goat[/url]
[b]Articles[/b]
[url=http://goat.gamepoint.net/articles.php?id=7]How to make a successful TDM map[/url]
[url=http://goat.gamepoint.net/articles.php?id=8]Curved stair tutorial[/url]
[url=http://goat.gamepoint.net/maps.php?id=63]Clean and Simple (Geit4dm1 [TDM])[/url]
[b]My Maps[/b]
[url=http://goat.gamepoint.net/]The Goat[/url]
[b]Articles[/b]
[url=http://goat.gamepoint.net/articles.php?id=7]How to make a successful TDM map[/url]
[url=http://goat.gamepoint.net/articles.php?id=8]Curved stair tutorial[/url]
I actually got off my ass and did a bit more on this next beta of Foo3DM4. It's not as graphically 'rich' as I'll be shooting for in the final, but I'm concentrating on putting out a second beta over this weekend if feasible.





"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
― Terry A. Davis
The saturation is way too strong atm.
I've got some nice electric blue stuff to add in which'll replace the existing blue, and the reds will become a lot less pronounced when I get some natural light in there and tone it down.
Next beta will be re-testing the layout now I've switched a load of stuff around and added basic detail crap in.
I've got some nice electric blue stuff to add in which'll replace the existing blue, and the reds will become a lot less pronounced when I get some natural light in there and tone it down.
Next beta will be re-testing the layout now I've switched a load of stuff around and added basic detail crap in.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
― Terry A. Davis
Change the red into a warm orange tone and I'll be fine.Foo wrote:The saturation is way too strong atm.
I've got some nice electric blue stuff to add in which'll replace the existing blue, and the reds will become a lot less pronounced when I get some natural light in there and tone it down.
Next beta will be re-testing the layout now I've switched a load of stuff around and added basic detail crap in.
I'm looking forward to check the new version out. I like the layout of the alpha.
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
LDR vs HDR sky. My new env map.
[lvlshot]http://developer.valvesoftware.com/w/images/b/b5/Ldrvshdr.jpg[/lvlshot]
[lvlshot]http://developer.valvesoftware.com/w/images/b/b5/Ldrvshdr.jpg[/lvlshot]
Last edited by AEon on Mon Jan 18, 2010 10:13 am, edited 1 time in total.
Reason: Refreshed lvlshot code of images.
Reason: Refreshed lvlshot code of images.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Anyway, when I first looked at the sky, the LDR of course was right for me alsom, since you see more, but in the other hand, there is a more warm feeling with the HDR that makes me like it more. It's really a taste thing, because, I don't need the HDR (in game) to have the sky like that, I could just beef the exposuer in HDRShop (not the same think I know, still)
HDR, before BSPzipped in Source, uses alot of space. Actually I HDR developed level uses alot more MB.

HDR, before BSPzipped in Source, uses alot of space. Actually I HDR developed level uses alot more MB.

Who said this pic wasen't from HL2? ;)AEon wrote:Agree, prefer LDR as well. Any HDR should probably be left to game engines to keep things consistent i.e. dynamic like in Half-Life 2.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe