Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
wviperw
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Joined: Sat Mar 17, 2001 8:00 am

Post by wviperw »

pjw wrote:
wviperw wrote:pjw: Is that 2nd shot real?
Yep. As voodoochopsticks said, it was a freak occurance, but the shot is indeed real/non-photoshopped.
Wow I completely missed those posts above, lol. Are there more shots of it anywhere?
[url=http://www.goodstuffmaynard.com]Good Stuff, Maynard![/url]
pjw
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Post by pjw »

GIS for "mammatus". :)
cha0s
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Joined: Sat Jul 12, 2003 7:00 am

Post by cha0s »

small and fast q4 tourney:
[lvlshot]http://www.chaosquake.de/files/images/cq4dm1.jpg[/lvlshot]
Geit
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Joined: Fri Nov 10, 2000 8:00 am

Post by Geit »

And a butt load of screenshots

The first three are of a CTF map that is in a very early stage of development:
[lvlshot]http://goat.gamepoint.net/pics/geit4ctf2b13-1.jpg[/lvlshot]
[lvlshot]http://goat.gamepoint.net/pics/geit4ctf2b13-2.jpg[/lvlshot]
[lvlshot]http://goat.gamepoint.net/pics/geit4ctf2b13-3.jpg[/lvlshot]

And the next four are of a tourney map. There's no detail (mostly decals) yet. Mainly just hull and lighting.
[lvlshot]http://goat.gamepoint.net/pics/geit4dm2b43-1.jpg[/lvlshot]
[lvlshot]http://goat.gamepoint.net/pics/geit4dm2b43-2.jpg[/lvlshot]
[lvlshot]http://goat.gamepoint.net/pics/geit4dm2b43-3.jpg[/lvlshot]
[lvlshot]http://goat.gamepoint.net/pics/geit4dm2b43-4.jpg[/lvlshot]
[b]My Latest Map[/b]
[url=http://goat.gamepoint.net/maps.php?id=63]Clean and Simple (Geit4dm1 [TDM])[/url]

[b]My Maps[/b]
[url=http://goat.gamepoint.net/]The Goat[/url]

[b]Articles[/b]
[url=http://goat.gamepoint.net/articles.php?id=7]How to make a successful TDM map[/url]
[url=http://goat.gamepoint.net/articles.php?id=8]Curved stair tutorial[/url]
wviperw
Posts: 334
Joined: Sat Mar 17, 2001 8:00 am

Post by wviperw »

Looking good you guys.

Geit: How many maps are you working on at the same time now, something like 17? :)
[url=http://www.goodstuffmaynard.com]Good Stuff, Maynard![/url]
Geit
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Joined: Fri Nov 10, 2000 8:00 am

Post by Geit »

wviperw wrote:Looking good you guys.

Geit: How many maps are you working on at the same time now, something like 17? :)
No, 4 :paranoid:
[b]My Latest Map[/b]
[url=http://goat.gamepoint.net/maps.php?id=63]Clean and Simple (Geit4dm1 [TDM])[/url]

[b]My Maps[/b]
[url=http://goat.gamepoint.net/]The Goat[/url]

[b]Articles[/b]
[url=http://goat.gamepoint.net/articles.php?id=7]How to make a successful TDM map[/url]
[url=http://goat.gamepoint.net/articles.php?id=8]Curved stair tutorial[/url]
evillair
Posts: 65
Joined: Sat Oct 14, 2000 7:00 am

Post by evillair »

Looks great Geit & cha0s
Hipshot, that sky is sweet

Nice job :)
[url=http://evillair.net/v4]evillair.net[/url]
o'dium
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Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

Geit that would look good if it wasn't for that rock texture. Can you not ditch it for a better one?
MegaMan44
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Joined: Mon Jun 18, 2001 7:00 am

Post by MegaMan44 »

geit, way too bight for my liking. and you will probably get in d3engine hell also ;)
Lukin
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Joined: Sat Jan 29, 2000 8:00 am

Post by Lukin »

cha0s >> Nice choose of colors. Looks very promising.
Geit >> the rock texture looks fine for me. However the lighting could be better - more colors and/or more contrast could make it great.
[size=75][url=http://www.lukinonline.com]lukinonline.com[/url][/size]
Oeloe
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Post by Oeloe »

Lukin wrote:cha0s >> Nice choose of colors. Looks very promising.
Agreed.
Fjoggs
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Joined: Fri May 03, 2002 7:00 am

Post by Fjoggs »

Q3 ain't dead. :p
Me and Black_Dog's WIP creation:

Image
Image
Image
Image
User avatar
Hipshot
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Joined: Sun Jan 20, 2002 8:00 am

Post by Hipshot »

Slick!
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Geit
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Post by Geit »

MegaMan44 wrote:geit, way too bight for my liking. and you will probably get in d3engine hell also ;)
I'll tone the lighting down a bit then ;) Although the lighting is still far from finished.
And erm, d3engine hell? :confused:
[b]My Latest Map[/b]
[url=http://goat.gamepoint.net/maps.php?id=63]Clean and Simple (Geit4dm1 [TDM])[/url]

[b]My Maps[/b]
[url=http://goat.gamepoint.net/]The Goat[/url]

[b]Articles[/b]
[url=http://goat.gamepoint.net/articles.php?id=7]How to make a successful TDM map[/url]
[url=http://goat.gamepoint.net/articles.php?id=8]Curved stair tutorial[/url]
wviperw
Posts: 334
Joined: Sat Mar 17, 2001 8:00 am

Post by wviperw »

Fjoggs: Wow, that is quite sekseh! I thought it was Q4 at first. From looking at the screenshots, the only thing I'd definitely change would be the foilage up top in the first screenshot. It doesn't look so good. :)
[url=http://www.goodstuffmaynard.com]Good Stuff, Maynard![/url]
Black_Dog
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Post by Black_Dog »

I should be contributing more to that map. :tear:
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Foo
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Post by Foo »

I actually got off my ass and did a bit more on this next beta of Foo3DM4. It's not as graphically 'rich' as I'll be shooting for in the final, but I'm concentrating on putting out a second beta over this weekend if feasible.

Image Image Image Image
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
Hellfog
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Joined: Sun Nov 27, 2005 2:36 am

Post by Hellfog »

Looking forward to trying it out. :D
Guest

Post by Guest »

Foo, from the screens I'd lose the red and blue...or at least make them a lot more subtle. Maybe instead of red and blue use yellow and/or whites? I think it'll look better with the metal textures you have.
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Foo
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Location: New Zealand

Post by Foo »

The saturation is way too strong atm.
I've got some nice electric blue stuff to add in which'll replace the existing blue, and the reds will become a lot less pronounced when I get some natural light in there and tone it down.

Next beta will be re-testing the layout now I've switched a load of stuff around and added basic detail crap in.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
sumatra
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Joined: Sat Feb 12, 2005 10:02 pm

Post by sumatra »

Foo wrote:The saturation is way too strong atm.
I've got some nice electric blue stuff to add in which'll replace the existing blue, and the reds will become a lot less pronounced when I get some natural light in there and tone it down.

Next beta will be re-testing the layout now I've switched a load of stuff around and added basic detail crap in.
Change the red into a warm orange tone and I'll be fine.
I'm looking forward to check the new version out. I like the layout of the alpha.
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
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Hipshot
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Post by Hipshot »

LDR vs HDR sky. My new env map.
[lvlshot]http://developer.valvesoftware.com/w/images/b/b5/Ldrvshdr.jpg[/lvlshot]
Last edited by AEon on Mon Jan 18, 2010 10:13 am, edited 1 time in total.
Reason: Refreshed lvlshot code of images.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
wviperw
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Post by wviperw »

LDR looks better. HDR is washing way too many of the details.
[url=http://www.goodstuffmaynard.com]Good Stuff, Maynard![/url]
AEon
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Post by AEon »

Agree, prefer LDR as well. Any HDR should probably be left to game engines to keep things consistent i.e. dynamic like in Half-Life 2.
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Hipshot
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Post by Hipshot »

Anyway, when I first looked at the sky, the LDR of course was right for me alsom, since you see more, but in the other hand, there is a more warm feeling with the HDR that makes me like it more. It's really a taste thing, because, I don't need the HDR (in game) to have the sky like that, I could just beef the exposuer in HDRShop (not the same think I know, still)

HDR, before BSPzipped in Source, uses alot of space. Actually I HDR developed level uses alot more MB.
Image
AEon wrote:Agree, prefer LDR as well. Any HDR should probably be left to game engines to keep things consistent i.e. dynamic like in Half-Life 2.
Who said this pic wasen't from HL2? ;)
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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