corsair wrote:You'll be amazed, theres simply tons of more posibilities than in q3...
There has been a lot of talk among developers and players about the lack of originality in FPS games and we're starting to see it in Q4 (and also in Q3) mapping. I've been popping in for some of my local IGDA meetings to chat with some people and it seems as if many of them have come to loath FPS games.Kat wrote:And here-in lies the problem, so far no one want that type of map and instead have opted for 'Pro' type maps al-la what were being produced latterly for Q3.
I'm starting to feel the same way lately as well. I haven't really felt the need to touch *radiant in the past few months, only when/because I have to. Instead, I've been working on web related stuff on my free time.
In terms of community mapping, maps are all starting to look and feel the same, since they are being produced using the same tried, tested and true methods. As solid as they are, they lack the feeling of ingenuity, they are the same as the next map and the previous map that it was partially based on. We're building off each other's work in some ways.
So, what will it take for originality? What do we need to do? What are we doing wrong? Discuss.