(copied from another forum post

Fixes:
-replaced skybox
-added some more structural details, improved texturing
-fixed multiple texture misalignment bugs
-changed PG and SG locations
-fixed gate texture - you can now see it from both sides
-lit some of the dimmer areas - not too well though, i want some darkness to the map

-ran patchshadows in my compile so those big ass curves actually cast shadows
-did a ton of stuff for bot optimisation; bot clipping, cluster portalling, etc..
As many of you know already, this map is about 2 years old, I only recently found it on my HD gathering dust and decided to go ahead and give it a face lift and do some gameplay tweaking. Im pretty satisfied with it, and I hope you all enjoy it!
This map is geared towards competetive play, CPMA, OSP, etc. Its intended for 1v1 but it plays well as a small FFA (probably with no more than 5 people).
The map is designed for fast paced fragging, with lots of good routes across the map and between vertical levels. The item and weapon placement is condusive to movement, and hopefully bad for camping

Thx a lot!



DL from here:
http://www.infosprite.com/members/Storm ... urney6.zip
or here:
http://www.fileplanet.com/dl.aspx?/plan ... urney6.zip