There's this model in most locations where a jumppad is used. Where is it located? The model finder is pretty painful to navigate.
Also, is there a fully circular model instead of a half-circle, because that's what I'd need to use.
Jumppad 'Tube'
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- Joined: Sun Mar 28, 2004 8:00 am
I guess so.
The model is located in "base > models > mapobjects > multiplayer > jumppad"
The circular, or half circular model you speak of, is not a model, but a patch mesh. In order to create one half circle one uses "patch > endcap" (somewhere above in the editorscreen), to create a full circle you need the "cylinder". Note that these shapes only have 1 side that gets rendered, in the case of a cylinder, you need to invert the patch by either Patch > matrix > invert, or simply pressing Ctrl+i, and then you've got what you're looking for.
btw, in order to use these patch options, you first need to drag a simple brush that defines the dimensions of your patch, keep it selected, and THEN use the patch option - your brush will be turned into a patch mesh.
edit: also, you might wanna look at the links supplied by others in the thread "Circular Brushes?" started by primaltheory.
The model is located in "base > models > mapobjects > multiplayer > jumppad"
The circular, or half circular model you speak of, is not a model, but a patch mesh. In order to create one half circle one uses "patch > endcap" (somewhere above in the editorscreen), to create a full circle you need the "cylinder". Note that these shapes only have 1 side that gets rendered, in the case of a cylinder, you need to invert the patch by either Patch > matrix > invert, or simply pressing Ctrl+i, and then you've got what you're looking for.
btw, in order to use these patch options, you first need to drag a simple brush that defines the dimensions of your patch, keep it selected, and THEN use the patch option - your brush will be turned into a patch mesh.
edit: also, you might wanna look at the links supplied by others in the thread "Circular Brushes?" started by primaltheory.