+JuggerNaut+ wrote:the industry is shifting towards selling singles more now than ever before. album sales were down this past year approximately 7% while single sales increased. Itunes was ranked number 7 as a music retailer - not bad for getting nothing tangible in return. most teens don't care about tangibility when it comes to music - they just want it, and want it without having to cruise a brick and mortar.
DRM, as Grudge pointed out, is possibly a reason, but i think that it's more of a gripe, albeit a legitimate one, with nerds, since most folks have no idea what DRM's or rootkits are - but they will.
of course i'm talking about the majority of teens, but i think that this is becoming the trend, unfortunately. top that off with the fact that these digital downloads are of poor quality (128kbps is poor imo) and now you have a ton of kids that don't KNOW that it should and can sound better.
ah, more of the dumbing down of society.
That may be true for music, but those reasons don't translate to software and game sales. Especially software - a lot of people want to go talk to some idiot at a brick-n-mortar who will tell them what they need and how hard it will be to set it up, etc.
I'm not saying that online purchasing won't get huge - but it will still be a little while, and it won't replace storefronts.
I mean, if people really all want to switch to online buying, there wouldn't be any reason for any storefronts at all to exist, because every product can be bought online, from clothing to appliances.
So if your argument's followed out to its logical conclusion, there won't be anything left but maybe malls and restaurants.