Damn, it requires 40 megs of RAM....and if it crashes you'll need to hard-reset the device. Think I'll pass since I have a lot of valuable info and I don't feel like putting the backup back.
fuck off sigs
[img]http://farm1.static.flickr.com/110/316626399_65f19bc409_t.jpg[/img]
Its not a matter of how well one could do it, but rather that one is capable of it. Just imagine getting a frag by using that thing...I'd laugh heartily.
I am currently achieving 15-25 FPS on the x50v, and it's totally playable. Expect a release sometime this weekend. The memory footprint has been tightened up (although some unconventional memory tricks were used, more on that at a later date).
As for batching and reducing draw calls, the guys at iD already did a lot of that in the Q3A codebase. Turns out that the part that slows things down the most is the bot AI, due to all the complex path-tracing and scene intersection testing code. Having 4 bots in the arena slows things down to 5-10 FPS depending on how much activity is going on. Working on that now.
the product webpage itself says that multiplayer is almost non-functional
Network support is obviously limited. Your Pocket PC likely doesn't have a very fast internet connection, so your ping times are going to be crap. Hell, it might not even work. Maybe in the next release...
and 5-10fps once you start playing with other models in the arena.
well duh its a gimmick what dya expect from a pocket pc.
what could be rlly nice tho is that u could plug a keyboard and mouse in and plug ur ppc to a tv, then you could play q3 everywhere on the go
and yes, quake 3 on a pocket pc is a gimmick, nothing more. i thought that getting a java-equiped phone would mean i waste tonnes of time playing games on it, but after the initial gimmick value wore off, i stopped.
Doombrain wrote:I've got the saturn port of Tomb Raider installon on my pda
port? that shit started out on the saturn!
it was a near simultaneous release for psx, saturn and pc actually
The history of the lovely Lara Croft goes back to 1996 when Tomb Raider debuted on Sega Saturn. But due to Sony's PlayStation marketing blitz and insufficient installed userbase of Sega's ill-fated and expensive console, it floundered. However, the PlayStation and PC releases of Tomb Raider later that year were a huge success - the phenomenon was born.
[xeno]Julios wrote:but seriously, why would someone actually pay money to play in such a castrated fashion?
i don't consider:
"OOOH coz it looks so cool and i can tell my friends about it"
a reason.
seriously - give me a detailed scenario where this game would bring you value.
You can't even strafe run or do flick shots...
They obviously can't let you pay for it, but it's just for fun. Like I had Quake 1 running on my PDA, just because I could. Like having Doom running on your iPod. Ludicrous, but it's possible, so why not.
Lara Croft on the PDA was quite playable with the large touchscreen buttons. But it wasted too much precious memory that I needed for my documents and PDA programs.
fuck off sigs
[img]http://farm1.static.flickr.com/110/316626399_65f19bc409_t.jpg[/img]