Call of Duty 2
Call of Duty 2
Whats the story? I've been hearing they added a shit load of spawn-able enemies that it feels like a rambo game and not ww2... questions?
played it for about an hour so far. i've come across a couple of sections where enemies keep spawning in some place until you push forward towards them to advance through the level (e.g. you and your team are in one building and must cross a road into another full of germans). i didn't find it particularly annoying.. means you are under constant pressure which adds to the tense atmosphere imo.
ah yes, the curse of the npc_spawner/maker entity, the most stupidly unrealistic and unimaginative AI gimmick in FPS history. thank god infinity ward are dipping into the classicsequivo wrote:played it for about an hour so far. i've come across a couple of sections where enemies keep spawning in some place until you push forward towards them to advance through the level (e.g. you and your team are in one building and must cross a road into another full of germans). i didn't find it particularly annoying.. means you are under constant pressure which adds to the tense atmosphere imo.
Well it's not half bad. This is always said, but it feels like the best ww2 shooter made so far!!!!11one
Dosen't necessary break many front in terms of innovation, but the level design is top notch. And there's a shit load of Axis bastards to kill.
When you play as Ruskies in the training mission, you throw potatoes instead of real nades cuz they short on them. :lol:
Dosen't necessary break many front in terms of innovation, but the level design is top notch. And there's a shit load of Axis bastards to kill.
When you play as Ruskies in the training mission, you throw potatoes instead of real nades cuz they short on them. :lol:
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