Shotty gayness?
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Shotty gayness?
Is it just me, or does the shotgun sometimes just fail to register hits?
Often I see the spread pattern around the enemy but don't get any hit sounds or blood flying. Sometimes I swear there is just no pattern on the wall or anything. Doesn't happen that much, but enough to notice. Anyone else feeling this issue?
Often I see the spread pattern around the enemy but don't get any hit sounds or blood flying. Sometimes I swear there is just no pattern on the wall or anything. Doesn't happen that much, but enough to notice. Anyone else feeling this issue?
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haha i remember that tourney, it was scandalous!
oh and the rail is kinda buggy i've noticed too. sometimes i'll shoot and miss a guy. then my next shot i'll hit him and recieve an impressive even though i didn't get two consecutive shots. i've also had the problem of the rail firing off center of my crosshair whenever i'm zoomed in as well making it pointless to zoom.
oh and the rail is kinda buggy i've noticed too. sometimes i'll shoot and miss a guy. then my next shot i'll hit him and recieve an impressive even though i didn't get two consecutive shots. i've also had the problem of the rail firing off center of my crosshair whenever i'm zoomed in as well making it pointless to zoom.
dzjepp, the thing with the Quake 3 shotgun was that the spread was calculated based on a random seed, but both server and each client used it's own seed, so the spread would look different for everyone. The actual spread that would register was the spread determined by the server. So for one player it might look like the shot missed and for another player it might look like the shot hit. The server might not have registerd the hit while the one pulling the trigger actually sees the hit register and hears the bleep feedback of the shot hiting.
I remember that there was a huge drama around some finale game in an important tournament where this caused a lot of confusion.
edit:
I should read other people's posts better. The tourney I'm referring too was indeed the CPL game with Blue.
I remember that there was a huge drama around some finale game in an important tournament where this caused a lot of confusion.
edit:
I should read other people's posts better. The tourney I'm referring too was indeed the CPL game with Blue.
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Eraser,
this sounds logical, but then how would one explain a medium range shotgun spread that should be dead on, yet none of the pellets hit? I mean even if the "spread" is random, you would think someone in the middle of any spread would take damage regardless if the actual spread on the server and the client are in agreement or not.
this sounds logical, but then how would one explain a medium range shotgun spread that should be dead on, yet none of the pellets hit? I mean even if the "spread" is random, you would think someone in the middle of any spread would take damage regardless if the actual spread on the server and the client are in agreement or not.
I don't think i've ever seen this.MidnightQ4 wrote:Eraser,
this sounds logical, but then how would one explain a medium range shotgun spread that should be dead on, yet none of the pellets hit? I mean even if the "spread" is random, you would think someone in the middle of any spread would take damage regardless if the actual spread on the server and the client are in agreement or not.

There is definitely no lag compensation in Q3 btw.
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I've had this happen plenty of times in Q3. Dead-on shot, from relatively close, and all I saw where the pellet holes on the wall behind him. :/MidnightQ4 wrote:Eraser,
this sounds logical, but then how would one explain a medium range shotgun spread that should be dead on, yet none of the pellets hit? I mean even if the "spread" is random, you would think someone in the middle of any spread would take damage regardless if the actual spread on the server and the client are in agreement or not.
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Still, I don't see how the pattern would affect things. I mean it's not like 1 pellet on the side of the spread is hitting the guy, it looks as if the shot is dead center and he should take 80-100+ damage, and yet he takes apparently no damage and there is no hitsound or blood, but the wall behind shows the spread pattern. It seems to happen quite often for me, maybe 1/6 times. I know some ppl probably think I'm just missing, but I'm not talking about those times, I'm talking about when it is obvious that the guy was in the middle of the spread and still no hit occurred.
There must be something going wrong either between you and the server or something with your client (renderer). I've honestly never seen anything like that happen (the opposite though in the Get Quaked 3 movie, SG frag of someone who appeared to be around the corner already).MidnightQ4 wrote:It seems to happen quite often for me, maybe 1/6 times.
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hmm, tonight I shot this one guy and it looked like the spread actually just went all around him but not on him. I suppose that could possibly be happening that there is sometimes a rather large hole in the middle of the pattern and it just all misses even though the shot was on target.
perhaps something could be done with some code changes to more or less guarentee that some pellets are close to the middle in the pattern?
perhaps something could be done with some code changes to more or less guarentee that some pellets are close to the middle in the pattern?
I noticed this long time ago when I was playing against bots and when I was playing online....dzjepp wrote:The same thing happens in Q3. The Q3 shottie is notorious for missing a lot of shots. There was a thread here a long long time ago about peoples thoughts on what could be the cause, but I don't remember any of it anymore.