One thing I wanted to say is that for me when I take screenshots the gamma is reset back to 1, so I get dark screenshots. I wonder if that's what happened to your screenshots because you first batch is a bit lighter then your last set. But good work anyways. :icon14:
In other news I would like to point out that I just finished my first map for quake4 named box and I'm expecting it to do what the fy_ maps did for cs:s.
Using new brightness levels (frame rate took a bit of a hit, but hopefully that will vanish once i get Vis working), the brightness is a lot higher. The reason it, for the most part, doesn't look as bright in some areas is because it just made no sense to. Its a lightmap engine, lighting was a hack at best and never looked good, so it could be anywhere and everywhere.
Now accept it will never look the same, and come to some kind of understanding:
I could "maybe" up the ambient a tad more and make it a bit more browner to match the old colour, but again, this isn't exactly going to look pretty. Ambient light lights the local texture from the front with no specular, and looks horrible.
don't get confused about lighting..
just finish the map, so we can see the lighting ourselves,
then we can decide wether it has to be brighter or not..
Deathshroud wrote:Why not check out some of the Q4 maps to see how they lit their levels?
I already know how they did it, check the thread. Fully ambient lit for no dark spots and smaller point lights. Trouble is that looks shit on this level.
The new ambient lights with the nofalloff shader don't flatten things as much as they used to (provided you don't use an insanely bright light color). Besides, looking at these screenshots with my gamma and brightness screwed from an unexpected Q4 quit is fine, so I think the current lighting is bright enough.
Also about vising : I think those holes you added in the wall gears should be covered. If you really want the "shoot projectile through it yay" thing, you could also use a very small teleporter on each side of the hole
Last edited by hemostick on Tue Oct 25, 2005 11:21 pm, edited 1 time in total.
O´dium masterrrrr!!!!!!! Just going on doing the map, the lights are perfect!!!!! and it seemssssssssss marvelousssssssssss. How much time we have to wait????:)
Holy shit. I want this map yesterday! Looks fantastic.
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Just finish the mapping man, the bickering over lights can happen when people can actually play it and see it in game. It's not like you can judge accurately from screenshots in windows.