insalling my q4 atm
and to text at all before it comes back to desktopdzjepp wrote:Is there a log file in your q4 folder after it comes back to desktop? When the greenish-launch window is on, can you click the copy button after it loads, just before it goes full-screen? Then paste the contents into notepad.
ima check the q4folder4 log that when i get a chnce ty

Something interesting I found.
Wikipedia acctually says that they built special support for the 4 MX in Doom3. Really odd.
http://en.wikipedia.org/wiki/GeForce4
http://www.osnews.com/story.php?news_id=649Not directly operating system news, but nevertheless, interesting news for all us geeks. So, Carmack says that GeForce4-MX is not a good buy for Doom3: "Nvidia has really made a mess of the naming conventions here. I always thought it was bad enough that GF2 was just a speed bumped GF1, while GF3 had significant architectural improvements over GF2. I expected GF4 to be the speed bumped GF3, but calling the NV17 GF4-MX really sucks. GF4-MX will still run Doom properly, but it will be using the NV10 codepath with only two texture units and no vertex shaders. A GF3 or 8500 will be much better performers. The GF4-MX may still be the card of choice for many people depending on pricing, especially considering that many games won't use four textures and vertex programs, but damn, I wish they had named it something else."
As Tom's Hardware also noted, GeForce4-MX is nothing but a bumped up GeForce2-MX, and it bears almost no resemblance, feature-wise & architecture-wise, of the real GeForce4 series of cards (which are more expensive). It should have been called something like GeForce2-MX-Turbo or equivelant, but definetely not a GeForce4-MX.
This naming convention by nVidia will probably leave many costumers unhappy thinking that they bought something truly fast to play the latest games, while in reality, this won't be the case. Also, future games or demos that will be built to rely on the GeForce4-specific hardware, most probably won't be able to run on the GeForce4-MX because it does not carry the features found on a real GeForce4.
Wikipedia acctually says that they built special support for the 4 MX in Doom3. Really odd.
http://en.wikipedia.org/wiki/GeForce4
It might be able to run Quake4, if they kept the Doom3 stuff in it. But I wouldn't really bother with it since it's the bare minimum.As the MX line was launched along with the rest of the GeForce 4 in early 2002, Id Software technical director John Carmack worried about the GeForce 4 MX's potential success. Since Carmack feared that a widespread adoption of the MX would set back the development of advanced games that used DirectX 8 vertex and pixel shaders, he warned gamers not to buy the chip. However, in summer 2004, Carmack's Doom 3 was released with support for the GeForce 4 MX; it is noteworthy that the MX is the only one in the list of supported chips that does not have DirectX 8 vertex and pixel shaders. In addition, the number of advanced games has not grown as quickly as expected.