o'dium 							 
									
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								by o'dium   »  Sun Oct 23, 2005 9:24 am 
			
			
			
			
			
			...its coming... 
 
Gotta work on textures next (Still using Quake 3's and loads of temps) and then i'm gonna clean up and finally work on lighting. Heres 2 temp shots with shitty awful lighting, but you get the idea... 
 
[lvlshot]http://www.quake2evolved.com/odium/q4_odq3dm6_1.jpg[/lvlshot] 
 
[lvlshot]http://www.quake2evolved.com/odium/q4_odq3dm6_2.jpg[/lvlshot]
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								alright 							 
									
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								by alright   »  Sun Oct 23, 2005 9:46 am 
			
			
			
			
			
			Looking nice so far
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Denz 							 
									
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								by Denz   »  Sun Oct 23, 2005 9:50 am 
			
			
			
			
			
			cool
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								tr1nity 							 
									
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								by tr1nity   »  Sun Oct 23, 2005 9:52 am 
			
			
			
			
			
			That didn't take long!
			
			
									
						
							[size=59]RA4 PLZ?[/size]
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								DRuM 							 
									
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								by DRuM   »  Sun Oct 23, 2005 9:58 am 
			
			
			
			
			
			That looks great. What's the ETA do you reckon?
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								o'dium 							 
									
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								by o'dium   »  Sun Oct 23, 2005 10:00 am 
			
			
			
			
			
			Few days, this week defo sir.
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								o'dium 							 
									
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								by o'dium   »  Sun Oct 23, 2005 10:01 am 
			
			
			
			
			
			Like i said, the lighting I haven't even begun working on yet. You can count on there being no dark places in the map (its MP after all). 
 The lighting is gonna be the biggest bitch, you gotta make sure everything looks right, thank god there is a realtime preview in the editor...
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								axbaby 							 
									
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								by axbaby   »  Sun Oct 23, 2005 10:10 am 
			
			
			
			
			
			looks awesome
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								DRuM 							 
									
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								by DRuM   »  Sun Oct 23, 2005 10:14 am 
			
			
			
			
			
			Excellent. 
 Perhaps the map could be named 'Oh!dium6'
There's a play on words somewhere in there 
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								o'dium 							 
									
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								by o'dium   »  Sun Oct 23, 2005 10:15 am 
			
			
			
			
			
			Oh!diumsec.x 
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Massive Quasars 							 
									
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								by Massive Quasars   »  Sun Oct 23, 2005 10:46 am 
			
			
			
			
			
			Well done.
			
			
									
						
							[url=http://www.marxists.org/][img]http://img442.imageshack.us/img442/3050/avatarmy7.gif[/img][img]http://img506.imageshack.us/img506/1736/leninzbp5.gif[/img][img]http://img506.imageshack.us/img506/1076/modulestalinat6.jpg[/img][img]http://img506.imageshack.us/img506/9239/cheds1.jpg[/img][/url]
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								TwR|Slice 							 
									
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								by TwR|Slice   »  Sun Oct 23, 2005 12:32 pm 
			
			
			
			
			
			where can i get this editor ???
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								d3fin3d 							 
									
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								by d3fin3d   »  Sun Oct 23, 2005 12:35 pm 
			
			
			
			
			
			o'dium, any chance of a Q3ctf1 recreation too? 
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								D'Artagnan 							 
									
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								by D'Artagnan   »  Sun Oct 23, 2005 12:39 pm 
			
			
			
			
			
			Can't wait to try the finish one...wow
			
			
									
						
							[url=http://powerquebec.forumpro.fr/][color=red][b]Fast and furious_[/b][/color]That's what it's all about...[/url][img]http://pages.infinit.net/oldman/rank14.gif[/img]
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								axbaby 							 
									
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								by axbaby   »  Sun Oct 23, 2005 12:39 pm 
			
			
			
			
			
			editor is built into quake4 
 
type editor 
 
i'm still trying to get it working properly on  
q4wca2
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								o'dium 							 
									
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								by o'dium   »  Sun Oct 23, 2005 12:42 pm 
			
			
			
			
			
			Remember if your going ot use the editor, start up in small screen 
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								TwR|Slice 							 
									
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								by TwR|Slice   »  Sun Oct 23, 2005 12:46 pm 
			
			
			
			
			
			this editor is crap !
The editor of Half-Life or UT were great but the brightness is too high !
but wi will test it 
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								axbaby 							 
									
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								by axbaby   »  Sun Oct 23, 2005 12:49 pm 
			
			
			
			
			
			yar .. i need to start the map from scratch it seems. 
i ported q3wca2 to doom3 to quake4 just so i can have a base to start from. 
i need to read some tutorials ,i can't even figure out how to load textures. 
 
gonna sit on this for a while. 
 
your map looks sweet ..can't wait to try it.
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								TwR|Slice 							 
									
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								by TwR|Slice   »  Sun Oct 23, 2005 12:52 pm 
			
			
			
			
			
			and the key-bindings are crap too ... 
Del is zoom in ?!
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								axbaby 							 
									
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								by axbaby   »  Sun Oct 23, 2005 12:55 pm 
			
			
			
			
			
			mousewheel up down works nice for map editing zoom in/out
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Fjoggs 							 
									
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								by Fjoggs   »  Sun Oct 23, 2005 12:59 pm 
			
			
			
			
			
			Post an alpha when it's near !
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								o'dium 							 
									
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								by o'dium   »  Sun Oct 23, 2005 1:05 pm 
			
			
			
			
			
			Jesus shows you how much i work in Doom Rad... I cant even remember how to rename the map 
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								Survivor 							 
									
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								by Survivor   »  Sun Oct 23, 2005 1:06 pm 
			
			
			
			
			
			I think this might persuade some people in buying the game.
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Guest  							 
									
						
		
						
						
		 
		
						
					
						 
		 
													
							
						
									
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								by Guest   »  Sun Oct 23, 2005 1:51 pm 
			
			
			
			
			
			Did you count the steps to make sure you have the exact same number? Btw, maybe you could make the map a bit smoother...
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								o'dium 							 
									
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						Post 
					 
								by o'dium   »  Sun Oct 23, 2005 1:53 pm 
			
			
			
			
			
			ToxicBug wrote: Did you count the steps to make sure you have the exact same number? Btw, maybe you could make the map a bit smoother...
Scale and count of steps is exactly the same. And yeah, i thought about making it a bit smoother in places, so in a few spots it will be a bit rounder. However, changing it in other areas messes with gameplay and/or visuals, so some will stay.