rgoer

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shiznit
Posts: 1244
Joined: Fri Jul 01, 2005 4:39 pm

rgoer

Post by shiznit »

I’m getting a sense you worked on Quake 4? Sorry if I missed it but which aspects of it did you work on? :)
Don Carlos
Posts: 17509
Joined: Thu Jan 01, 1970 12:00 am

Post by Don Carlos »

lol

he works at raven
Where were you when the West was defeated?
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idolator
Posts: 16
Joined: Sun Jan 19, 2003 8:00 am

Post by idolator »

catering :icon14:
shiznit
Posts: 1244
Joined: Fri Jul 01, 2005 4:39 pm

Post by shiznit »

Don Carlos wrote:lol

he works at raven
Really? Damn, someone acctually works at Raven from here. Any idea what's his position?

catering :olo: I'm sure that's not it.
Don Carlos
Posts: 17509
Joined: Thu Jan 01, 1970 12:00 am

Post by Don Carlos »

designer (levels)
he was hunted down from LE ;)
Where were you when the West was defeated?
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dzjepp
Posts: 12839
Joined: Wed Mar 28, 2001 8:00 am

Post by dzjepp »

shiznit
Posts: 1244
Joined: Fri Jul 01, 2005 4:39 pm

Post by shiznit »

That's crazy, I had no idea they hired people like that. :icon14:
dzjepp
Posts: 12839
Joined: Wed Mar 28, 2001 8:00 am

Post by dzjepp »

Heh well that's because up to now the market for learning game design was small. More schools are supporting those programs now and as the need for better skill increases most of the jobs will require some form of college probably.

But for now that's not the case. While it certainly helps if you have a background in education and experience, you can still get in if you have a good virtual portfolio. Make 10 high-quality maps for Quake 4, get your name recognized, and chances are you can catch a level design position somewhere. ;)
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