Why Quake 4 rocks so hard

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o'dium
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Post by o'dium »

rgoer wrote:yeah the in-view arms look a bit crap when you crank the fov

I play with g_fov 110 and ui_showgun 0 and all is well
Yeah like i said, you cant compensate for that really, not with the old old method the engine uses. TBH I got used to riddick/fear types, where your just a camera at X point on the body, so your view weapon is still detailed but you can see your legs. FOV doesn't matter so much then, but its a bitch to optimize i guess.
R00k
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Post by R00k »

Well we've got id's CTF server :icon32:
[lvlshot]http://members.iinet.net.au/~fias_co/Quake4/Quake4%202005-10-17%2017-23-28-73.jpg[/lvlshot]

I love the new railgun model too.
o'dium
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Post by o'dium »

Password locked ;)

Cant stand the new railgun look. Its like... Well... Something copied from the UT2k7 pics :| Plus its ULTRA shiney and blurey...

The SP strogg RG effect also owns the MP ones :(
Don Carlos
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Post by Don Carlos »

R00k wrote:Well we've got id's CTF server :icon32:


I love the new railgun model too.
quality :D
Where were you when the West was defeated?
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Foo
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Post by Foo »

A lot of the weaponry does bear a striking similarity to UT2004 weapons. The RG reminds me a lot of the shield gun.

But then if they'd gone for the Q3 simplistic look, the single player would have featured people running round with cartoon weapons. Woulda killed the buzz.

Mebbe we'll see some bonus material being released with game patches, like alternative weapon sets.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
Fjoggs
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Post by Fjoggs »

Does people have the game, or are they just pimping screens they find? (towards Rook and o'dium)
Don Carlos
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Post by Don Carlos »

That would be cool as fuck Foo
Yes alternate models, like id did with the lg and rockets thing in quake 3

cg_oldrail 0 and all that (not known if its correct)
Where were you when the West was defeated?
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o'dium
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Post by o'dium »

I dont think so... If id wouldn't do that, why would a third party raven do it...?

Yo ucan bet your ass virginity that we will see shit loads of "quake 3/2/1" model replacements popping up though.

Plus, an this is the part i'm looking forward too... Classic Quake levels ported to it with new bells/whistles. DM6 and DM13 are a must.
R00k
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Post by R00k »

The only person I know who has the game is zombie. I think it's possible a couple other people have gotten it the same way, but I haven't heard of anyone else.

I am leaving for lunch right now though, and going by EB Games to see if I can convince them that they need to sell me a copy. :icon32:
Don Carlos
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Post by Don Carlos »

Fjoggs wrote:Does people have the game, or are they just pimping screens they find? (towards Rook and o'dium)
pimping
Where were you when the West was defeated?
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o'dium
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Post by o'dium »

Don Carlos wrote:That would be cool as fuck Foo
Yes alternate models, like id did with the lg and rockets thing in quake 3

cg_oldrail 0 and all that (not known if its correct)
That would be effects sir, you worthless piece of toad vomit ;)

And that would be easy to do, seeing as the strogg railgun effect is already there ;) You could easily do it yourself, but alas, pure server would kick you in the sack.
Don Carlos
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Post by Don Carlos »

R00k wrote:The only person I know who has the game is zombie. I think it's possible a couple other people have gotten it the same way, but I haven't heard of anyone else.

I am leaving for lunch right now though, and going by EB Games to see if I can convince them that they need to sell me a copy. :icon32:
GL man :D
Where were you when the West was defeated?
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Fjoggs
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Post by Fjoggs »

Whoha, quake3world has returned to it's immense activity!
Duhard
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Post by Duhard »

Fjoggs wrote:Whoha, quake3world has returned to it's immense activity!
I've been pimping q3w at esreality..feels like 1999 again.

you can thank me later..
Fjoggs
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Post by Fjoggs »

I'll thank you now.
kewldog
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Mirror

Post by kewldog »

rgoer wrote:There is some MP footage (well, not so much "proper" mp footage as it is "one dude running around a couple of maps recording a demo"--but they are maps we haven't shown to the public before, so it's something new to see) available here:

http://forum.ingame.de/quake/showthread.php?s=&threadid=187229

Links to vids:

http://bad.qgl.org/video/eoc.bad_q4ctf.avi

http://bad.qgl.org/video/eoc.bad_q2dm1_run.avi

If anybody can mirror these, it would be appreciated--I'm sure the intarweb will find out about these and this guy's server will melt by lunchtime.
Nice video and so small :p
Added the download here

Cheers
Duhard
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Post by Duhard »

Fjoggs wrote:I'll thank you now.
1v1 in my bedroom tonight?
reefsurfer
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Post by reefsurfer »

zombie, i noticed it said strogg vs marine.. what does the strogg model look like?
Also, could u post some screeneis of the different available models to choose from..and maybe the different option screens.

thx.
Duhard
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Re: Mirror

Post by Duhard »

kewldog wrote:Nice video and so small :p
Added the download here

Cheers
Awesome!

Thanks for the linkage.
reefsurfer
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Post by reefsurfer »

Duhard wrote:
Fjoggs wrote:
1v1 in my bedroom tonight?
Dont you DARE cheat on me!!! :icon33:
Fjoggs
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Post by Fjoggs »

Duhard wrote:
Fjoggs wrote:I'll thank you now.
1v1 in my bedroom tonight?
anytime hun<3
Zombie13
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Post by Zombie13 »

As much as I'd love to post screenshots of new stuff I'm going to hold out until the game is released and so you guys can check it out for yourselves, feels like I've spoilt you too much already! :D

Z
Duhard
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Post by Duhard »

Thanks for giving us a first look at q4 retail :icon14:
o'dium
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Post by o'dium »

I prefere this strogg logo to the Q4 one, its the one made for Q2E :shrug:

Image

Would make a nice icon :shrug:

Image
-mess-
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Post by -mess- »

but pls make a benchmarks :( like i posted before

1024 + high (no fsaa, no anizo, no soft shadows)
and
800x600 + low/off

thats the last thing we're asking for :D
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