Which platform?

On which platform do you plan to battle Strogg?

 
Total votes: 0

Duhard
Posts: 6216
Joined: Sat Dec 11, 1999 8:00 am

Post by Duhard »

menkent wrote:it'll be capped at 60fps afaik anyway.
bingo
ScooterG
Posts: 1047
Joined: Thu Jul 14, 2005 11:57 pm

Post by ScooterG »

Athlon64 3500+
1 GB RAM
Nvidia 7800 GT OC (PCI-E)
MX1000 (of course)

Yeeeahh, booyyyy!!!!!
R00k
Posts: 15188
Joined: Mon Dec 18, 2000 8:00 am

Post by R00k »

Duhard wrote:
menkent wrote:it'll be capped at 60fps afaik anyway.
bingo
Surely not? Maybe an option for servers to enforce, but I can't see why they would put a hard cap on the whole game at 60.
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Post by ^misantropia^ »

It's because the physics go freaky above 60 FPS.
ajerara
Posts: 742
Joined: Thu May 17, 2001 7:00 am

Post by ajerara »

Dunno, my 6600Gt plays Doom3 really well, don't expect much trouble with Q4, might ratchet up my processor overclock a bit, though.
Zyte
Posts: 888
Joined: Tue Aug 26, 2003 7:00 am

Post by Zyte »

im a hardware hero :/ will this game even start up on this:

-amd 2500+ barton
-radeon 9600pro
-1gig dual channel?

and what's more important, new vidcard or processor?
Oeloe
Posts: 1529
Joined: Fri Mar 19, 2004 8:00 am

Post by Oeloe »

Vidcard.

D3 SP ran perfectly fine (1024x786 detail slightly above medium) on my Radeon 9800 SE (mobile 2400+, 512 MB DC PC3200) btw, and i got a 2nd hand 9800 Pro that overclocks well. I'm not gonna buy a new vidcard before i see how Q4 runs (and looks) on my 9800 Pro.
r3t
Posts: 701
Joined: Tue Feb 08, 2005 9:58 am

Post by r3t »

o'dium wrote:
r3t wrote:I hope they did a good job optimizing the (lighting on the) multiplayer maps. The stock Doom 3 MP maps run pretty shitty for me, but there are some custom maps that look just as good but on which I get very good framerates.
Like I said. The game uses a combination of different tricks for the outdoor and MP levels.

Firt of all... <snip>
That sounds very plausible, and would be the way to go for Raven to create good performing and good looking maps. Is this information you deducted from the screenshots or has there been any kind of announcement made regarding the technical aspects of the engine?
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

r3t wrote:
o'dium wrote:
r3t wrote:I hope they did a good job optimizing the (lighting on the) multiplayer maps. The stock Doom 3 MP maps run pretty shitty for me, but there are some custom maps that look just as good but on which I get very good framerates.
Like I said. The game uses a combination of different tricks for the outdoor and MP levels.

Firt of all... <snip>
That sounds very plausible, and would be the way to go for Raven to create good performing and good looking maps. Is this information you deducted from the screenshots or has there been any kind of announcement made regarding the technical aspects of the engine?
I bit of both, plus i know a bit from somebody who has played it.
dzjepp
Posts: 12839
Joined: Wed Mar 28, 2001 8:00 am

Post by dzjepp »

I will be playing it on:

x2 AMD 4500+ Dual Core
x2 Crossfire ATI 1800XT
4GB DDR400
24' Dell LCD
x2 100GB 10,000RPM Raptors

HEY GUAYS, WILL MY PEECEE RUN QUACK FEOUR ON HIGH QUALEETY?
Fjoggs
Posts: 2555
Joined: Fri May 03, 2002 7:00 am

Post by Fjoggs »

Athlon XP 1800+ 1,53gHz
GeForce 6800GT
1,5 GB DDR-RAM

No idea how it will run.
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

You got yourself quite a bottleneck there :(
Fjoggs
Posts: 2555
Joined: Fri May 03, 2002 7:00 am

Post by Fjoggs »

yeah that cpu is a pile of crap. also, it's fried, so i'd guess it's actually a 1500+ :p
@@''
Posts: 5
Joined: Wed May 11, 2005 7:52 am

Post by @@'' »

o'dium wrote:Like I said. The game uses a combination of different tricks for the outdoor and MP levels.

Firt of all, it uses something called "deluxe mapping". What this is, is a pre-generated lightmap for the level, that has normals information too. If you were to load a level up with a deluxe map, you would see that it looks exactly the same as Doom 3. Then, anything that needs to move, or any lights etc that wont be static, will be computed in real time. This makes the gameplay a lot faster. It also uses tiny, smaller pointlights and heavy use of ambient lighting. Point lights (just lights), are heavily fillrate bound, and so the smaller they are, the better, but the smaller they are, the less shadow you get (hence the lack of shadows in the Q4 MP pics/vids, and the small ones too). Ambient lighting in a PPL engine like Quake 4 is jsut a piontlight that doesn't change the specular map, and doesn't cast shadows (making it VERY fast).

This means that when you play Quake 4, it will look a bit flat in some places, because ambient lights light the normals directly from the front. But it will be fast.

Couple this with the fact per poly hit detection has gone for online play, and an improved netcode, as well as dozens of other tweaks, and you can be sure Quake 4 MP will be smooth, much much smoother than Doom 3 at least.
quoted for posterity
Lenard
Posts: 737
Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

I'm getting it for my imagination.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
Tormentius
Posts: 4108
Joined: Sat Dec 14, 2002 8:00 am

Post by Tormentius »

AMD64 3200+
1GB OCZ
BFG OC 6600GT
[MgA]RockCrusher
Posts: 6
Joined: Sun Oct 09, 2005 5:17 pm

Post by [MgA]RockCrusher »

Console games s*Ck :p
[img]http://www.globalxarena.com/phpBB2/files/rock4_933.gif[/img]
Pext
Posts: 4257
Joined: Thu Aug 28, 2003 7:00 am

Post by Pext »

true. but so does your sig :dork:
[MgA]RockCrusher
Posts: 6
Joined: Sun Oct 09, 2005 5:17 pm

Post by [MgA]RockCrusher »

Pext wrote:true. but so does your sig :dork:
Image
hehehe :icon31:
[img]http://www.globalxarena.com/phpBB2/files/rock4_933.gif[/img]
Pext
Posts: 4257
Joined: Thu Aug 28, 2003 7:00 am

Post by Pext »

i wonder who those two clowns are that voted for option #4.
MgA_ODEN
Posts: 1
Joined: Sun Oct 09, 2005 8:15 pm

Post by MgA_ODEN »

I'm looking in the direction of RockCrusher :paranoid:
[img]http://img96.exs.cx/img96/7594/globX.gif[/img]
CrinklyArse
Posts: 5493
Joined: Sat Feb 19, 2005 12:57 am

Post by CrinklyArse »

PC ofcourse, and if i decide to get an xbox 360, that aswell.

Oh and looks like we're actually getting new peeps here.
[MgA]RockCrusher
Posts: 6
Joined: Sun Oct 09, 2005 5:17 pm

Post by [MgA]RockCrusher »

MgA_ODEN wrote:I'm looking in the direction of RockCrusher :paranoid:
Image
[img]http://www.globalxarena.com/phpBB2/files/rock4_933.gif[/img]
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