Mat Linnett wrote:K, I've got some moron over on another forum claiming that the xbox360 version will be graphically superior to the PC version, and that "this was stated in a developer interview".
Is there any truth to this or is the guy anally verbalising...?
Hes talking out of his arse. Its actually going to look slightly "worse" on the 360, even in HD, due to the fact that it doesn't load textures in 32bit, but slightly lower (no matter how much they say, its not 32bit, because they still optimize each surface so that it only uses the data it needs to so its quicker to load into memory. Which means, for the most part, you wont be able to tell the difference, but look closer and can start to see stripping, banding and colour loss (like what you would see if you were to compare a 16bit image to a 32bit one).
Yeah Ill try and find it. id software quoted it some palce when talking about Quake 4 on the 360. It runs in Ultra, but looks the same as high would on a PC. So it would be like Ultra looks like ultra on a PC, and ultra looks like high on a 360.
You cant tell that bad, its really good for a console, but you can still tell if you know what your looking for.
Mat Linnett wrote:K, I've got some moron over on another forum claiming that the xbox360 version will be graphically superior to the PC version, and that "this was stated in a developer interview".
Is there any truth to this or is the guy anally verbalising...?
Hes talking out of his arse. Its actually going to look slightly "worse" on the 360, even in HD, due to the fact that it doesn't load textures in 32bit, but slightly lower (no matter how much they say, its not 32bit, because they still optimize each surface so that it only uses the data it needs to so its quicker to load into memory. Which means, for the most part, you wont be able to tell the difference, but look closer and can start to see stripping, banding and colour loss (like what you would see if you were to compare a 16bit image to a 32bit one).
CoD2 "IS" made with ATI cards in mind though.
That makes no sense. Console games typically store the images in a format that is ready to be dumped straight into memory (they do the processing at build time and store the processed data into a different file). Most PC games will still do the same exact processing, they just do it at run time rather than build time. The resulting image is still the same.
And thats why i dont mess with console textures I dunno i read it somepalce, a direct thing from Todd I think. Its like every texture is saved, but instead of it just being saved a 32bit tga, they will make its own pallete style thing for it, sometimes you cant tell at all, sometimes you get a bit of banding... I dunno!?
o'dium wrote:And thats why i dont mess with console textures I dunno i read it somepalce, a direct thing from Todd I think. Its like every texture is saved, but instead of it just being saved a 32bit tga, they will make its own pallete style thing for it, sometimes you cant tell at all, sometimes you get a bit of banding... I dunno!?
I can see that happening, but I don't see them doing that per surface (because that would mean you are loading a texture into memory per surface then, which is absurd).
the demo was so straight forward, I felt like a horse with blinders on, which gives a weird ass feeling, but the controls and movement of it was superb as always...but damn the constraint feeling was just weird!
it just feels like there could be and "are" so many things going on around you that you're missing out on
Last edited by Tsakali_ on Wed Sep 28, 2005 4:48 pm, edited 1 time in total.
o'dium wrote:Wow, its CoD1, with shiney skins enabled.
Its a great game liek the first, but damn, tone down the specular...
specular's the new dynamic lighting
I think a better term would be "specular is the new env map"
Its just over used in some things, yet in others its so subtle it just looks fantastic. Its almost as if in this game, they cut down on the memory requirements by making the diffuse map the specular map...? O_o
by the way why didn't I notice any specular highlighting? I'm using a G4 4200 does that mean what I think it means?
just played this. confusing as hell, JUST LIKE REAL WAR, MUMMY
i noticed that npcs don't seem to run away from grenades as much as in CoD1, and the enemy npcs don't even acknowledge them with the usual 'granada!' shouts
looked good though. shame they haven't yet mastered the art of giving models shadows yet but hey whatever
god i hope the full game doesn't have any of those really annoying bits like in CoD & UO like the bomber or the whole airfield routine with the stukas. just house-to-house kraut-huntin for me thanks
Last edited by seremtan on Mon Oct 03, 2005 1:48 pm, edited 1 time in total.
It fucking rocked, and I'll be buying it the second it hits the shelves.
The scene with the the bell tower or whatever it was getting hit and exploding as you're driving up to the city was incredible.
Anyone that doesn't want this game after playing this demo is clearly addicted to cock.