XBox 360 Core edition - the fun is already starting

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[FTF]Pyro
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Post by [FTF]Pyro »

Foo wrote:Wireless Controller, HD, Wireless Headset and something else I forgot about.
remote
Tsakali_
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Post by Tsakali_ »

Geebs wrote:
Tsakali_ wrote:
dzjepp wrote:Well, there will definately be a couple of games that will require the hd so stream stuff, or at least to improve game performance a bit. Then you have the new Live, which will enable you to download new maps, media, and maybe other content, some free some pay. So an hd would be required for that. They will probably put up game demos on there as well.
maybe download full game sin the near future as demos you liek it you buy it els eit self destructs withing 24 hours of it's activation
Three full games, to be precise :icon26:
hardrives always get better I'm sure they will have something bigger for it soon, in any case lets say 10 games on the HDD ready to use is a cool idea
R00k
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Post by R00k »

[FTF]Pyro wrote:
Foo wrote:Wireless Controller, HD, Wireless Headset and something else I forgot about.
remote
Wireless controller - 20 bucks
HD - 60-80 bucks?
Headphones - who uses them on a television?
Remote - I already have a DVD player


I'm speaking from a lot of people's perspective on this, I think.

But anyway, I'm just disappointed in general. They way they've done this will make features available, like downloading maps for online games, etc. -- but the fact that they made the HD optional is going to prevent the HDD from being used in the way I hoped it would -- game features and performance.

Sure, they may make it "worth" the extra money by using only proprietary hard drive connectors, thereby making XBox HDD's artificially expensive, but that doesn't make it worth it to me.

I think it's a ridiculous choice to have to make. Especially because it's purely a profit-driven choice.
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MKJ
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Post by MKJ »

the headset is for Xbox's equiv of TeamSpeak.

just a headsup ;)
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[FTF]Pyro
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Post by [FTF]Pyro »

Listen, the HDD is the biggest waste of anyones time outside listening and replying to a Geoff thread.


I mean, how many times did you use the inovative xbox HDD...... Hardly at anytime unless you downloaded the 4 halo 2 maps which sucked the big one anyways.


as far as not being able to stream enough information fast enough off of the DVD to enable certain features to be included thats just a big pile of shite...... your honestly telling me PS3 which doesnt include a hard disk drive isnt going to have ANY flying games, or how about the flying games on 360 that are geniun flying games.


To be honest it sounds to me like the guy originally was making excuses blaming everyone else apart from his own staff members for their lack of programming prowess.



http://ps3.ign.com/articles/630/630331p1.html


http://www.engadget.com/entry/1234000833046205/


I dont see anywhere on PS3 the hard disk being standard either and your telling me it aint going to have a namco ace combat version on it because it wont be able to stream the data ......
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MKJ
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Post by MKJ »

splintercell chaos theory uses the HDD to store the games textures. the ps2 version cant do this and thusly has shorter maps or maps broken into halves.
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R00k
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Post by R00k »

Nobody said it was impossible to make a flying game on it. He just said that flying was impossible for the game they did make, because there is too much information to load into memory, so without a hard drive, it would all have to be read straight from the dvd, which isn't fast enough to keep up with the high-detailed scenes from the game.

I'm sure they could still make a "Namco" flying game on it, that wasn't the point.
[FTF]Pyro
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Post by [FTF]Pyro »

MKJ wrote:splintercell chaos theory uses the HDD to store the games textures. the ps2 version cant do this and thusly has shorter maps or maps broken into halves.
Right so apart from splinter cell and halo d/l maps we agree that the HDD was a waste of time
[FTF]Pyro
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Post by [FTF]Pyro »

R00k wrote:Nobody said it was impossible to make a flying game on it. He just said that flying was impossible for the game they did make, because there is too much information to load into memory, so without a hard drive, it would all have to be read straight from the dvd, which isn't fast enough to keep up with the high-detailed scenes from the game.

I'm sure they could still make a "Namco" flying game on it, that wasn't the point.


the point that I made was that the game was badly designed hence no flying sections
[FTF]Pyro
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Post by [FTF]Pyro »

MKJ wrote: maps broken into halves.
You mean like half life 2........ :icon26:
bitWISE
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Post by bitWISE »

phoq wrote:
bitWISE wrote:// Extremely simple code sample...but you get my point
if (DetectHardDrive()) {
enableFlying = true;
}

GG Volition...take the easy way out.
You better call them right away, they probably didn't know this!!!!
I was hardly implying they hadn't thought of it. I meant it would have been possible to include as a bonus mission given a little effort.
R00k
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Post by R00k »

[FTF]Pyro wrote:
R00k wrote:Nobody said it was impossible to make a flying game on it. He just said that flying was impossible for the game they did make, because there is too much information to load into memory, so without a hard drive, it would all have to be read straight from the dvd, which isn't fast enough to keep up with the high-detailed scenes from the game.

I'm sure they could still make a "Namco" flying game on it, that wasn't the point.


the point that I made was that the game was badly designed hence no flying sections
The only other way to design a game with that much scenery moving by so quickly, is to write it to the hard drive.

The choice is either use low-quality graphics for the flying, or remove it from the game. Those are the choices the XBox 'Core' leaves you with.
R00k
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Post by R00k »

[FTF]Pyro wrote:
MKJ wrote:splintercell chaos theory uses the HDD to store the games textures. the ps2 version cant do this and thusly has shorter maps or maps broken into halves.
Right so apart from splinter cell and halo d/l maps we agree that the HDD was a waste of time
Yea, who wants larger, unbroken maps? :icon27:
phoq
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Post by phoq »

[FTF]Pyro wrote:
R00k wrote:Nobody said it was impossible to make a flying game on it. He just said that flying was impossible for the game they did make, because there is too much information to load into memory, so without a hard drive, it would all have to be read straight from the dvd, which isn't fast enough to keep up with the high-detailed scenes from the game.

I'm sure they could still make a "Namco" flying game on it, that wasn't the point.


the point that I made was that the game was badly designed hence no flying sections
It probably doesn't have "flying sections", it's a GTA style game (read). Meaning you can enter a plane and fly across the map at high speed, with the game not looking like complete shit (better than GTA I suppose) and thus having high resolution textures, cars, buildings, people, bicylces etc. etc. to buffer at a certain speed to keep up with the player. And they probably couldn't buffer that much information at that speed from the DVD rom and they couldn't load all the information into the memory, which probably lead to his statement regarding the lack of an xbox hdd.

Now if you have a better idea on how to handle this specific issue, I'm sure they are dying to know all about it.

What the fuck is this? Ego3World?
SOAPboy
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Post by SOAPboy »

[FTF]Pyro wrote:
MKJ wrote:splintercell chaos theory uses the HDD to store the games textures. the ps2 version cant do this and thusly has shorter maps or maps broken into halves.
Right so apart from splinter cell and halo d/l maps we agree that the HDD was a waste of time
Halo 2 did alot of HD caching, PGR2 had Downloaded content, as did Links 2004..

The HD was used alot, YOU just dont realize it..
[size=75][i]I once had a glass of milk.

It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.

I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
[FTF]Pyro
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Post by [FTF]Pyro »

SOAPboy wrote:
[FTF]Pyro wrote:
MKJ wrote:splintercell chaos theory uses the HDD to store the games textures. the ps2 version cant do this and thusly has shorter maps or maps broken into halves.
Right so apart from splinter cell and halo d/l maps we agree that the HDD was a waste of time
Halo 2 did alot of HD caching, PGR2 had Downloaded content, as did Links 2004..

The HD was used alot, YOU just dont realize it..
meh...... uncaring.


[end of message to soap]

[beggining of message to everyone else]


Stop pissing and moaning about how the un-HDD version is pulling things down cause it aint. PS3 doesnt have one nor will it be a likely inclusion for most people either. Xbox retard version doesnt have one so most games will be optimised to run on that rather than the HDD version


big deal


You can piss and moan about it all you want it aint going to change shit at all.....



Piss and moan to someone who cares

Bill Gates
Microsoft Corporation
One Microsoft Way
Redmond, WA 98052-6399

Telephone
1-800-MICROSOFT (1-800-642-7676)



For the Attention of Bll Gates and Paul Allard: I'd like to report that even though you are billionaires, I think I can run your company better than you can. Or at least thats what people on the ineternet tell me

Telephone
1-800-MICROSOFT (1-800-642-7676


:icon27:
Last edited by [FTF]Pyro on Mon Sep 26, 2005 10:28 pm, edited 2 times in total.
SOAPboy
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Post by SOAPboy »

[FTF]Pyro wrote:
SOAPboy wrote:
[FTF]Pyro wrote: Right so apart from splinter cell and halo d/l maps we agree that the HDD was a waste of time
Halo 2 did alot of HD caching, PGR2 had Downloaded content, as did Links 2004..

The HD was used alot, YOU just dont realize it..
meh...... uncaring. Stop pissing and moaning about how the un-HDD version is pulling things down cause it aint. PS3 doesnt have one nor will it be a likely inclusion for most people either. Xbox retard version doesnt have one so most games will be optimised to run on that rather than the HDD version


big deal


You can piss and moan about it all you want it aint going to change shit at all.....



Piss and moan to someone who cares

Bill Gates
Microsoft Corporation
One Microsoft Way
Redmond, WA 98052-6399

Telephone
1-800-MICROSOFT (1-800-642-7676)



For the Attention of Bull Gates and Paul Allard

Telephone
1-800-MICROSOFT (1-800-642-7676
Evidently you havent been reading my posts, i dont fucking care if theres a HD in the core system, and i care less if they scrap somethjing from a game because of it..

G G
[size=75][i]I once had a glass of milk.

It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.

I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
[FTF]Pyro
Posts: 1233
Joined: Mon Oct 23, 2000 7:00 am

Post by [FTF]Pyro »

SOAPboy wrote:
Evidently you havent been reading my posts, i dont fucking care if theres a HD in the core system, and i care less if they scrap somethjing from a game because of it..

G G



Yeah thats how I pretty much feel so why have a pop at my lack of knowledge relating to how the original xbox HDD worked when I am clearly not giving a shit about that or this.



also I edited the above post to relflect my train of though better
R00k
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Post by R00k »

Your train of thought is a moebius strip.
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