Oddly no.. I keep getting told to tho, im just to fucking lazy to get a copyNightshade wrote:I think I'll just ditch it.SOAPboy wrote:Never gets any better either..Nightshade wrote: Both of these look to be fucking awesome.
Anyone tried Act of War? I'm playing it a bit now, and it's nice-looking, but nothing really impressive gameplay-wise as of yet.
Played Ground Control II?
I think I'm finished with C&C Generals...
[size=75][i]I once had a glass of milk.
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
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I agree in every respect with this. Recently I've been playing this game so much because I have a friend with an alienware lappie who comes over and we play a few games now and then. Online game is a joke, and so's the AI.Grudge wrote:RTS games are always tricky though - the AI is always predictable and not much of a challenge, and playing against random people on the internet is about as enjoyable as pounding your head repeatedly into a concrete wall. Playing against people you know is a fucking blast though.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
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― Terry A. Davis
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again, agree.Eraser wrote:I don't think either one has anything to do with each other.
An RTS can have great gameplay with great graphics. If a FPS focuses only on graphics and neglets gameplay, then that game will be no fun to play either.
The transition to 3D in RTSes is not a bad thing IMO, as long as the camera isn't free roaming and all you can do is rotate the battlefield and zoom in/out.
Saying that RTSes aren't meant for 3D is nonsense. If you coded a 3D engine but made it so that the camera is always fixed in the same position, the feeling of it would be identical to a 2D sprite based engine.
Back in the days of Q1 some guys I knew converted the game to an RTS... they fixed the camera to a height above the level, and had bases and units and buildings and everything.
It was practically what generals is today, and didn't look half bad in openGL.
Talk about pioneers. Sadly, they never finished it up beyond an early alpha type thing.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
― Terry A. Davis
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Foo wrote:Strogg War? Because that was Q3. Was there one for Q1 aswell? Do you remember the name?Eraser wrote:I don't think either one has anything to do with each other.
An RTS can have great gameplay with great graphics. If a FPS focuses only on graphics and neglets gameplay, then that game will be no fun to play either.
The transition to 3D in RTSes is not a bad thing IMO, as long as the camera isn't free roaming and all you can do is rotate the battlefield and zoom in/out.
Saying that RTSes aren't meant for 3D is nonsense. If you coded a 3D engine but made it so that the camera is always fixed in the same position, the feeling of it would be identical to a 2D sprite based engine.
again, agree.
Back in the days of Q1 some guys I knew converted the game to an RTS... they fixed the camera to a height above the level, and had bases and units and buildings and everything.
It was practically what generals is today, and didn't look half bad in openGL.
Talk about pioneers. Sadly, they never finished it up beyond an early alpha type thing.
Defeat In Detail. These guys: http://www.planetquake.com/elf/
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
― Terry A. Davis
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i will surely give it a shot, thanksEraser wrote:You should try Dawn of War. It's fully 3D but you can leave the camera in the default spot and you won't miss out on anything. The grahpics are fantastic, the units look brutal and if something explodes... well, the sight of those explosions make you feel them in your stomach, they're that intense.glossy wrote:Technically, RA2 was in 3d because it incorporated sloped surfaces (and rendered these sloped surfaces as three dimentional quads), but I'm more referring to the fact that if you are going to do a 'classical RTS', there are only two dimentions involved.Eraser wrote: I don't think either one has anything to do with each other.
An RTS can have great gameplay with great graphics. If a FPS focuses only on graphics and neglets gameplay, then that game will be no fun to play either.
The transition to 3D in RTSes is not a bad thing IMO, as long as the camera isn't free roaming and all you can do is rotate the battlefield and zoom in/out.
Saying that RTSes aren't meant for 3D is nonsense. If you coded a 3D engine but made it so that the camera is always fixed in the same position, the feeling of it would be identical to a 2D sprite based engine.
Every true-3d RTS game i've seen with 3d models as units, etc., looks worse than sprite-based RA2 units, it runs considerably worse, the camera rotation and control is often ridiculous... I'm not even sure how to word this. Once developers fully immerse the game in the extra dimensions, they want to add all kinds of fancy stuff, which ruins the game with overcomplication, i think.
Simplicity is key. When you want unit A (or squad A, for that matter) to go from one place to another, you don't want to manouver a camera, select, move camera, rotate, zoom, order the move.
I'm not really saying that "3d RTS games could never happen well", more that every implementation of them so far has been rubbish.
Gameplay is brought back to simple basics. You can really focus on the action.
The single player campaign is a bit pants and very short, but skirmishes against the AI are great, but it truely shines when you play with or against friends.

there's some warcraft 3 mod i'm playing dayly:
footmen wars
it's quite a bit different from normal RTS games:
it's 3v3v3v3, every player has a base that spawns units over time. you get money for killing units and that's about it.
of course there is teching, upgrading, heroes, items, etc...
plenty of tactics and loads of fun :icon14:
games are usually between 15min - if you're playing noobs - and up to 1.5h if your enemies are at the same level (what rarely happens)
footmen wars
it's quite a bit different from normal RTS games:
it's 3v3v3v3, every player has a base that spawns units over time. you get money for killing units and that's about it.
of course there is teching, upgrading, heroes, items, etc...
plenty of tactics and loads of fun :icon14:
games are usually between 15min - if you're playing noobs - and up to 1.5h if your enemies are at the same level (what rarely happens)
hows it look now ? i put resi evil 2 back on over memphs house the other week and just looking at it ruined all my memories of that gameCrinklyArse wrote:Red Alert 2 :icon14::icon14::icon14:

i liked that game alot and like RA2 more, so dont want to fire it up again and realise it looks about the same as my ass after a curry
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Memphis wrote:RA2 looks fine as it's pixelslosCHUNK wrote:hows it look now ? i put resi evil 2 back on over memphs house the other week and just looking at it ruined all my memories of that gameCrinklyArse wrote:Red Alert 2 :icon14::icon14::icon14:
i liked that game alot and like RA2 more, so dont want to fire it up again and realise it looks about the same as my ass after a curry
Ramp up the res and it's all good
And it's really great to have 200 teeny tiny little soldiers in oldskool RTSs
Theres also a res changer that can bump the games res up to however high your system can support. It rocks.
Just been playing Warhammer 40k: Dawn of War.
Awesome. I still stand by some of my statements -- RTS games in 'full' three dimentions might not work well, DoW is a lot more like starcraft, the placement and units all still work on a 2D grid, and the camera is quite limited in it's range. I have to play it in low-low detail (at 800x600 16-bit, no less) because my computer is shit, but plays well and the actual gameplay is slick.
Thanks Eraser for the reccommendation
Awesome. I still stand by some of my statements -- RTS games in 'full' three dimentions might not work well, DoW is a lot more like starcraft, the placement and units all still work on a 2D grid, and the camera is quite limited in it's range. I have to play it in low-low detail (at 800x600 16-bit, no less) because my computer is shit, but plays well and the actual gameplay is slick.
Thanks Eraser for the reccommendation
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fuck that game for a barrel of fun, my PC nearly went through the fucking wall when playing that, then when i finally un installed it i realised there was a patch to make it easierMr.Magnetichead wrote:If you want a true 3d rts try homeworld.
good game but got on my tits way to much for me to look at it again

edit: i meant homeworld 2

never played the 1st 0.o
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heh, that grand cannon owned, libya and its demo trucks owned for multi player thoughaxbaby wrote:i play RA2 sqirmishes every single day .. i've been trying to win on the hardest setting without getting a single unit killed.
my best game was 3 deaths 740 kills.
i play as france
i remember in 1 game i set the rally point for the vehicle yard ? in the other players base and qued up a shitload of trucks, ive never seen a guy so pissed off in my entire life
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