'Death to the games industry'
'Death to the games industry'
There' s an article that may be of interest to read. Does anyone know how to make their page fit the screen?
http://www.justadventure.com/cgi-bin/ya ... 1125598028
http://www.justadventure.com/cgi-bin/ya ... 1125598028
Just finished it and I must say I agree with him. I think this page really sums things up:
http://www.escapistmagazine.com/issue/8/12
http://www.escapistmagazine.com/issue/8/12
Re: 'Death to the games industry'
Do you have a 14" monitor so you have to run 800x600?DRuM wrote:There' s an article that may be of interest to read. Does anyone know how to make their page fit the screen?
http://www.justadventure.com/cgi-bin/ya ... 1125598028
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SplishSplash
- Posts: 4467
- Joined: Sun Dec 03, 2000 8:00 am
How is it so open? If anything, the PC gaming biz would be the first to die. PC games make a fraction of what typical 'good' console games make, and there are even less of these hit games on PC. It's typical for a Final Fantasy to sell close to 10 million copies, while the newest Unreal might be lucky to reach a bit over 1 million.
Lol are you kidding me dzjepp?
Open because if you wanted to create your own game, the setup costs are nil (you already own a computer right), the distribution costs are negligable (bittorrent?), and there are open-sources game engines and content for them just sitting there available for use.
Open because if you wanted to create your own game, the setup costs are nil (you already own a computer right), the distribution costs are negligable (bittorrent?), and there are open-sources game engines and content for them just sitting there available for use.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
― Terry A. Davis
Aye. PC games are shite compared to games released even 5 years ago on a console...
Why is it games are jsut nowhere near complex on a PC, yet on a console they can be really, really complex? Its got nothing to do with raw power. Look at hte PS2, how can THAT make games like Ratchet and Clank, games that ae more than just type X. Why cant a pc make something like that?
Why is it games are jsut nowhere near complex on a PC, yet on a console they can be really, really complex? Its got nothing to do with raw power. Look at hte PS2, how can THAT make games like Ratchet and Clank, games that ae more than just type X. Why cant a pc make something like that?
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Don Carlos
- Posts: 17514
- Joined: Thu Jan 01, 1970 12:00 am
To many variableso'dium wrote:Aye. PC games are shite compared to games released even 5 years ago on a console...
Why is it games are jsut nowhere near complex on a PC, yet on a console they can be really, really complex? Its got nothing to do with raw power. Look at hte PS2, how can THAT make games like Ratchet and Clank, games that ae more than just type X. Why cant a pc make something like that?
Coding for a set spec is soooo much easier than having 100+ different variants
Also, dev kits come in handy with consoles
Where were you when the West was defeated?
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reefsurfer
- Posts: 4065
- Joined: Sat Mar 08, 2003 8:00 am
o'dium wrote:Aye. PC games are shite compared to games released even 5 years ago on a console...
Why is it games are jsut nowhere near complex on a PC, yet on a console they can be really, really complex? Its got nothing to do with raw power. Look at hte PS2, how can THAT make games like Ratchet and Clank, games that ae more than just type X. Why cant a pc make something like that?
Sometimes i dont understand you o'dium... you switch sides way to often..
so a 5 year old console game beats a pc game by todays standard?
So pc games arent complex and not even near as complex as a console game?
hmmm...
That was what I was talking about. The market is just not yet redy for that though - not on a level where a developer can make a good living out of it. Give it a couple of years, then we're talking.Foo wrote:Lol are you kidding me dzjepp?
Open because if you wanted to create your own game, the setup costs are nil (you already own a computer right), the distribution costs are negligable (bittorrent?), and there are open-sources game engines and content for them just sitting there available for use.
Sure the basic hardware is there for them to use, but don't PC games still cost in the same millions of dollars that console games do to develop? Although there are prolly small to nim that actually cost more than 5 million, you still need more than just the fastest dell and a copy of maya unlimited? At least currently, all open source engines are outdated in the gfx department. You need teh visuals! to sell. So what if you can license the Torque engine for 100$, unless you do some massively heavy modification to upgrade it into the current year, it's guaranteed it will spend most of it's shelf life in the bargain bin.Foo wrote:Lol are you kidding me dzjepp?
Open because if you wanted to create your own game, the setup costs are nil (you already own a computer right), the distribution costs are negligable (bittorrent?), and there are open-sources game engines and content for them just sitting there available for use.
Distribution however seems to have a positive road, yeah bittorrent really seems like a feasible solution, and even solutions like Steam. They still need the capital to lay out the infrastructure, but at least they don't need to pitch to the publisher, 'Hey can we make this gayme? Look at the gfx!!!!!!!