Quake4 made even faster

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Duhard
Posts: 6216
Joined: Sat Dec 11, 1999 8:00 am

Post by Duhard »

reefsurfer wrote:so you been on the phone for 2 hours comforting your best friends gf?
what a dork... why dont you go out and find a chick to bang for 2 hours instead.
I wasn't on the phone dumbo...she called me cause she wanted a piece of a real man...we do that every 2-3 days...that's what friends are for, buddy.
Duhard
Posts: 6216
Joined: Sat Dec 11, 1999 8:00 am

Post by Duhard »

r3t wrote:Quake 4 will own. Period.
You are a wise man :icon14:
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MKJ
Posts: 32582
Joined: Fri Nov 24, 2000 8:00 am

Post by MKJ »

o'dium wrote:TBH with you i dont WANT Quake 4 to be like Quake 3. However I do want a few things from it. Delayed rockets are a no no, and I just wish the nailgun had a cool trick (Pin dead bodies to walls ala painkiller, HL2 and FEAR) and that the hyper blaster was blue....

But hey, thats what mods are for right :p

I dont mind Quake 4. Its just that everybody MOANED Doom 3 was dark, so they have REALLY fucked up this time. In adding a single ambient light for the whole elvel, it makes it bright. Then they add smaller lights dotted around next to light sources, for shadows near those. BUT, while that does make the map bright, it also takes away all the mood from the level and shadows will be next to none existent. Another problem with that method is that specular maps will hardly be touched, and local maps will all be lit from the front :(
why do you want the hyperblaster to be blue? its yellow in q2...
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Don Carlos
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Joined: Thu Jan 01, 1970 12:00 am

Post by Don Carlos »

MKJ wrote:
o'dium wrote:TBH with you i dont WANT Quake 4 to be like Quake 3. However I do want a few things from it. Delayed rockets are a no no, and I just wish the nailgun had a cool trick (Pin dead bodies to walls ala painkiller, HL2 and FEAR) and that the hyper blaster was blue....

But hey, thats what mods are for right :p

I dont mind Quake 4. Its just that everybody MOANED Doom 3 was dark, so they have REALLY fucked up this time. In adding a single ambient light for the whole elvel, it makes it bright. Then they add smaller lights dotted around next to light sources, for shadows near those. BUT, while that does make the map bright, it also takes away all the mood from the level and shadows will be next to none existent. Another problem with that method is that specular maps will hardly be touched, and local maps will all be lit from the front :(
why do you want the hyperblaster to be blue? its yellow in q2...
w3rd
Where were you when the West was defeated?
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o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

Fucking hell, ANYBODY could see i cocked up there. THe HB is indeed yellow in Quake 2 and BLUE in quake 4.

A simple minded person would think "If its blue in Quake 4, how does it want to change it to blue... In Quake 4? This is obviously a mistake."
equivo
Posts: 54
Joined: Wed Jul 27, 2005 4:59 pm

Post by equivo »

calm down
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