In response to "me" and my door, lol, this is for Q2E, and the average texture will be 512x512, still higher than doom 3, but fine for normal day use. Its 1024x1024 in the tech map, because the tech map is a lone map thats designed to pump up the detail and show the mod off as best we can under a PPL lit map.Postal wrote:Why make textures even as big 1024x1024 for doors?
It's not like the vast majority of people even run their game at above 1280x1024, and that's pushing it. Models I can understand, because there's bits not onscreen.
But really, 2048x2048 for a quarter of a model?
Games like that won't even be played at 60fps within the next year or so, even, with that kind of ignorant game design.
And by then there'll be better engines to code for, no?
edit: ick, redundancy
So in other words, if you want to play the game, then it will run fine with normal res textures. If you want to look at the tech map, it may chug a bit because the detail is overloaded.