Quake 4 - A Competition Perspective

Open discussion about any topic, as long as you abide by the rules of course!
o'dium
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Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

brisk wrote:Is Water back? ;)
Better question...!
R00k
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Joined: Mon Dec 18, 2000 8:00 am

Post by R00k »

Surely there will be water. It was great on some CTF maps.
o'dium
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Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

R00k wrote:Surely there will be water. It was great on some CTF maps.

Yes but the problem is that water in the doom engine wont match the niceness of the rest of the game.

The reason it was left out of Doom is because it would of been to slow with the effect it would of used.

I mean think about it, it cant be anything less than a real time reflection these days, and in a PPL engine that hurts a lot (trust me, we have it in Q2E, and it does hurt FPS a bit. Not a alot, but enough to warrant them maybe being against it)
R00k
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Joined: Mon Dec 18, 2000 8:00 am

Post by R00k »

So the reflection has to fully render all the polys in the scene for a second time? Wow, it seems like there would be a less-costly way to display the scene. Sure you need detail in water, but I wouldn't think you'd need nearly as much as in the scene itself.
Don Carlos
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Post by Don Carlos »

Sounds great
Where were you when the West was defeated?
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o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

R00k wrote:So the reflection has to fully render all the polys in the scene for a second time? Wow, it seems like there would be a less-costly way to display the scene. Sure you need detail in water, but I wouldn't think you'd need nearly as much as in the scene itself.
Yeah but in order to draw different things it equals to about the same anyways if yo uthink about it, because it has to take all the other stuff out and repalce it, which means more memory use.

http://www.quake2evolved.com/odium/q2e_waterwip_1.jpg
^misantropia^
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Post by ^misantropia^ »

R00k wrote:So the reflection has to fully render all the polys in the scene for a second time?
It can be optimized to a certain extent but it's still a quite expensive effect.
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