GTK for Quake 1, how to set it up?

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Hipshot
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GTK for Quake 1, how to set it up?

Post by Hipshot »

Hmm, I'm trying to do some Quake mapping here, I used to work with Quakr, and that still works great. But there is a problem with Quark, it doesen't display measurements on brushsides like radiant and hammer does, that sucks alot. So I decided to try using radiant, I downloaded GTK1.5 and installed it using only Quake (1) as option, I have set the correct path but I don't get how to see textures or anything. I've tried searching for this but func_messageboard which seems to be the largest Quake(1) mapping community, that site is deranged, I don't know how to navigate it... (:icon32: )

Please help me :)
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Hipshot
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Post by Hipshot »

Btw, this is for vanilla Quake, not some fancy GLmod.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
bork[e]
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Post by bork[e] »

Check this out if you haven't yet. May may not be what you're looking for though?
Lukin
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Re: GTK for Quake 1, how to set it up?

Post by Lukin »

Hipshot wrote:I've tried searching for this but func_messageboard which seems to be the largest Quake(1) mapping community, that site is deranged, I don't know how to navigate it... (:icon32: )
I love func_msgboard and their "system" :icon26:
Though I can't help you. I guess it must be something wrong with the path you set.
Try to ask right there.
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Hipshot
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Re: GTK for Quake 1, how to set it up?

Post by Hipshot »

Lukin wrote:
Hipshot wrote:I've tried searching for this but func_messageboard which seems to be the largest Quake(1) mapping community, that site is deranged, I don't know how to navigate it... (:icon32: )
I love func_msgboard and their "system" :icon26:
Though I can't help you. I guess it must be something wrong with the path you set.
Try to ask right there.
Yea its great!
http://img322.imageshack.us/my.php?imag ... ed19ms.gif

@ BorkE, thanks, I've seen most of those, I just thought it would be any _easy_ way like install and map kinda, as with Q3 :=
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seremtan
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Post by seremtan »

hm, and in fact iirc you need to download quake101.wad separately since textures are written into the BSP. god only knows where you're going to get that from though
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Hipshot
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Post by Hipshot »

I know, once I had those damn quake textures as wads, but not any more, pretty annoying... I might just skip this... or wait till QuArk gets those measurement lines like Rad and Hammer has..
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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Scourge
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Post by Scourge »

seremtan wrote:hm, and in fact iirc you need to download quake101.wad separately since textures are written into the BSP. god only knows where you're going to get that from though
Someone made a thread recently about the quake101.wad. Lemme dig it up.
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Scourge
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Post by Scourge »

Doh!, I have all that stuff on some ooooollddddd cds and forgot about extracting that stuff.

NM that, I have it on an ancient quake editing cd. Uploading now. Give a link in a sec.
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Scourge
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Post by Scourge »

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Hipshot
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Post by Hipshot »

Love you friend, thanks!
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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