Hi lemonhead,
nice work there, but as Anulf already remarked, the items have to be shift aroudn a bit for balanced ffa-play.
I like the architecture as also the lighting in most areas, but I think it needs some differentiation in some places.
Though, I would like to see more coldtoned lights (blue, but not as bright as you use them for now), so it'll be also easier to navigate/learn the map itsself.
In my sparetime I made an itemset which works well IMO, you can check it out
here.
The most important changes I see were the RA location with RG, the PU location with QUAD/BS and the YA/MH spots.
You must have installed cpma, then load your map as usual "/map lemq3dm1be20".
When the map is loaded go again to your console and type "/callvote map !sum_lemq3dm1" and the itemset should load.
Before that you should put the pk3-file in your baseq3folder of course
Take the itemset not for 100%, that are only quite some thoughts, see it as a suggestion :icon26: !!!
Like to asee a new beta, perhaps even with TDM support (locationnames, items, ..)
sumatra