cod2 movie
cod2 movie
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StormShadow
- Posts: 557
- Joined: Wed Feb 16, 2005 8:10 pm
http://www.filerush.com/download.php?ta ... anding.mov
Speaking of which, grab the project offset movie from the front page. Omgah it sure looks sexah!
Speaking of which, grab the project offset movie from the front page. Omgah it sure looks sexah!
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Don Carlos
- Posts: 17514
- Joined: Thu Jan 01, 1970 12:00 am
It has one good quality, a lot of fireteams visible running around, like a real scene in war.
I think they could have done a better job on the beach scene, though. Every game seems to get there first.
It'd be interesting (and emotive) to get there last an have to run around hundreds of fallen soldiers.
The only really interesting twist was how the guns turned out to be decoys.
More of the same 'follow the squad leader to scripted action!' crap. If you're going to do that, then you'd better at least outdo movies with the same stuff.
I think a Pearl Harbor simulation could be done very well... A Medal of Honor game did it, but it wasn't executed quite how I'd like it to be. Realism + Action + Twists + Turns + Drama = fun.
Hell, why does everyone have to be, "PFC NEW GUY?" and why do games like these have to be about the entire war? Why not focus on one event, like Pearl Harbor, and make the gameplay last for hours?
Imagine a game where you're a civilian living up the hill from Pearl Harbor on the morning of December 7th... You're Japanese American, and you wake up to the roar of the approaching planes. You dismiss it and start to fix breakfast. Out the kitchen window you're watching a group of people walk to their car, dressed nicely for church, when the car gets blasted with bullets and they take cover. You run to the porch where you see the planes, clearly not American, and witness the first wave of the attack.........
As the minutes go by, you make your way to Pearl Harbor to try to help... You were enlisted before, and wanted to enlist even earlier, but were only 13 when the great world war ended.
I'm using really bad paragraph structure and I don't care.
As the day progresses, you go through a melee of tasks, like, "Make your way to another area of the island to get medical supplies!" Or, "Drive the truck into town and get all doctors you can!" Or something equally rushed.
The best part is when some soldiers beat you up and then you're abused by investigators who think you have something to do with it all. Flash forward a few years and you're in an internment camp, where you're amidst regular people like yourself, and a few actual Japanese spies, one of which you strangle or something dark. (All protagonists are so spotless and goody goody. That makes them boring and not realistic.) Also in the internment camp, you stage an unwritten page of US History, an escape!
Eventually you find your son, who now hates Americans, and learn that your daughter is missing and your wife is most likely dead from a stoning (or some other race riot that has been kept out of US history.)
You choose the safest option is to return to the place of your birth, Urakami. Maybe there, you'll find peace.
After being smuggled on a merchant ship with others (Another game sequence with hardships and action) You arrive at Urakami (Nagasaki) to see that days earlier something has happened there. It's all gone.
Game ends.
I think they could have done a better job on the beach scene, though. Every game seems to get there first.
It'd be interesting (and emotive) to get there last an have to run around hundreds of fallen soldiers.
The only really interesting twist was how the guns turned out to be decoys.
More of the same 'follow the squad leader to scripted action!' crap. If you're going to do that, then you'd better at least outdo movies with the same stuff.
I think a Pearl Harbor simulation could be done very well... A Medal of Honor game did it, but it wasn't executed quite how I'd like it to be. Realism + Action + Twists + Turns + Drama = fun.
Hell, why does everyone have to be, "PFC NEW GUY?" and why do games like these have to be about the entire war? Why not focus on one event, like Pearl Harbor, and make the gameplay last for hours?
Imagine a game where you're a civilian living up the hill from Pearl Harbor on the morning of December 7th... You're Japanese American, and you wake up to the roar of the approaching planes. You dismiss it and start to fix breakfast. Out the kitchen window you're watching a group of people walk to their car, dressed nicely for church, when the car gets blasted with bullets and they take cover. You run to the porch where you see the planes, clearly not American, and witness the first wave of the attack.........
As the minutes go by, you make your way to Pearl Harbor to try to help... You were enlisted before, and wanted to enlist even earlier, but were only 13 when the great world war ended.
I'm using really bad paragraph structure and I don't care.
As the day progresses, you go through a melee of tasks, like, "Make your way to another area of the island to get medical supplies!" Or, "Drive the truck into town and get all doctors you can!" Or something equally rushed.
The best part is when some soldiers beat you up and then you're abused by investigators who think you have something to do with it all. Flash forward a few years and you're in an internment camp, where you're amidst regular people like yourself, and a few actual Japanese spies, one of which you strangle or something dark. (All protagonists are so spotless and goody goody. That makes them boring and not realistic.) Also in the internment camp, you stage an unwritten page of US History, an escape!
Eventually you find your son, who now hates Americans, and learn that your daughter is missing and your wife is most likely dead from a stoning (or some other race riot that has been kept out of US history.)
You choose the safest option is to return to the place of your birth, Urakami. Maybe there, you'll find peace.
After being smuggled on a merchant ship with others (Another game sequence with hardships and action) You arrive at Urakami (Nagasaki) to see that days earlier something has happened there. It's all gone.
Game ends.
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yeah .. so i got a few sentences and gave up on that reply ...
i was kind of getting at the fact that people generally try to avoid getting shot - plus when you do get shot you tend to fall down and scream and or die .. plus .... could go for an age .. but suffice to say that cod2 looks as close to a war experience as space invaders is to a moon landing ... its tired, boring pap .. prolly still buy it though
i was kind of getting at the fact that people generally try to avoid getting shot - plus when you do get shot you tend to fall down and scream and or die .. plus .... could go for an age .. but suffice to say that cod2 looks as close to a war experience as space invaders is to a moon landing ... its tired, boring pap .. prolly still buy it though
Brothers in Arms was very good. Best WW2 shooter I've played I think.neh wrote:fucking hell - arcade ww2 again - is it just me or i this just very very tired .. after brothers in arms - this basically looks as interesting as space invaders
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