Castle Deathstalker in Q3A?
Castle Deathstalker in Q3A?
I posted this on another forums but it'll probably get a faster response here...
Me and my dorm buddies always loved playing RA3, Castle Deathstalker in particular. What drove them away from it after a while was the RA3 team based system and the fact that you have to wait for the round to end before you can respawn. SO..
Is there any way to play just Castle Deathstalker in Q3A? I copied ra3map4.pk3 into baseq3 and tried to play it but of course people kept spawning in the other arenas that come along with RA3Map4... All me and my friends want is RA3 style play (full weapons/armor on spawn, no falling/self-rocket damage, FF off) with the options of teams, and no round play (respawning constantly)...
Is there any way to make this happen? I wish Castle Deathstalker was a stand alone map so i could just run it with OSP. Please help or they'll keep playing that damn World of Warcraft =/
Much thanks in advance,
Leon
Me and my dorm buddies always loved playing RA3, Castle Deathstalker in particular. What drove them away from it after a while was the RA3 team based system and the fact that you have to wait for the round to end before you can respawn. SO..
Is there any way to play just Castle Deathstalker in Q3A? I copied ra3map4.pk3 into baseq3 and tried to play it but of course people kept spawning in the other arenas that come along with RA3Map4... All me and my friends want is RA3 style play (full weapons/armor on spawn, no falling/self-rocket damage, FF off) with the options of teams, and no round play (respawning constantly)...
Is there any way to make this happen? I wish Castle Deathstalker was a stand alone map so i could just run it with OSP. Please help or they'll keep playing that damn World of Warcraft =/
Much thanks in advance,
Leon
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Nightshade
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Yeah, you can afford to be. That's it.Keep It Real wrote:I'm here because I can afford to be bitch :lol: It's my choice to be posting on the internet right now dumbass, it's not like I'm locked inside :lol:scourge34 wrote:Caught that did you? Impressive. Now how about the question?
Fucking nerd. :lol:
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Nightshade
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Sorry-ass troll. I really can't think of much more pathetic than fucking clods like you that get their kicks by acting like retards.Keep It Real wrote:yeah Nightshade that is it, Im glad you're behind me :lol:
But you're the nerd, Nerdshade :lol:
OH SHIT, I RESPONDED TO YOUR TROLL! PUT ANOTHER NOTCH IN YOUR GEEK BELT OF INTER-POWER.
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you sound fucking paranoid Nightshade, relax, stop fantasizing words in my mouth. You have no reason to believe thats how I feel, and all of thats in your head.Nightshade wrote:Sorry-ass troll. I really can't think of much more pathetic than fucking clods like you that get their kicks by acting like retards.Keep It Real wrote:yeah Nightshade that is it, Im glad you're behind me :lol:
But you're the nerd, Nerdshade :lol:
OH SHIT, I RESPONDED TO YOUR TROLL! PUT ANOTHER NOTCH IN YOUR GEEK BELT OF INTER-POWER.
That may all be true, but as this is an official q3 site I'm not allowed to tell you how to do that here.leonderp wrote:do tell. im all for ethics and all but im just trying to get my friends back into Q3 and away form the MMORPG thing. its not like im going to make money off of this or discredit map/mod makers.
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^misantropia^
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glad someone's on the case.^misantropia^ wrote:leonderp, check the PQ forums. I answered your question there
poor lad's just trying to make the best of a situation. they can play some q3, bond, then go outside and potentially get some fanny. if they start playing wow they'll be there until they graduate.
wow PQ sucks (45 views in 1 day) so ill post the update here...
Misanthropia wrote:
If you're somewhat savvy in the C programming language, you could write a small mod that honors the "arena" key in info_player_deathmatch entities.
I wrote:
thx for the info misantropia. I dont know how to make a mod tho. I did try to tinker around with the info_player_deathmatch and arena variables in ra3map4.bsp (opened in it notepad and did things manually) but i get errors and quake shuts down when the map tries to load. Ive tried deleteing info_player_deathmatch entities in arenas that weren't arena 4 (deathstalker) but that caused errors. Then i tried replacing the origin variables in other arena's info_player_deathmatch with those from arena 4, still errors.
in other news i did download a ra3map1 in OSP form so i guess that'll hold the guys for now but they're still bitching about deathstalker. hopefully someone makes that a standalone OSP map one day. I've been messing with decompilers, hex edits and quake only gives different errors. Any tips?
Misanthropia wrote:
If you're somewhat savvy in the C programming language, you could write a small mod that honors the "arena" key in info_player_deathmatch entities.
I wrote:
thx for the info misantropia. I dont know how to make a mod tho. I did try to tinker around with the info_player_deathmatch and arena variables in ra3map4.bsp (opened in it notepad and did things manually) but i get errors and quake shuts down when the map tries to load. Ive tried deleteing info_player_deathmatch entities in arenas that weren't arena 4 (deathstalker) but that caused errors. Then i tried replacing the origin variables in other arena's info_player_deathmatch with those from arena 4, still errors.
in other news i did download a ra3map1 in OSP form so i guess that'll hold the guys for now but they're still bitching about deathstalker. hopefully someone makes that a standalone OSP map one day. I've been messing with decompilers, hex edits and quake only gives different errors. Any tips?
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^misantropia^
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Don't tinker with binary files unless you know exactly what you're doing. I'd write that mod for you if I had the time but, unfortunately, I don't. You could try decompiling the map with q3map2, editing the entities and then recompiling it again. YMMV.leonderp wrote:thx for the info misantropia. I dont know how to make a mod tho. I did try to tinker around with the info_player_deathmatch and arena variables in ra3map4.bsp (opened in it notepad and did things manually) but i get errors and quake shuts down when the map tries to load. Ive tried deleteing info_player_deathmatch entities in arenas that weren't arena 4 (deathstalker) but that caused errors. Then i tried replacing the origin variables in other arena's info_player_deathmatch with those from arena 4, still errors.
And PQ doesn't suck, it's just... a little slow