Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
skinmaster
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Joined: Sat Feb 19, 2005 10:11 am

Post by skinmaster »

scotch your work is phenominal. Keep it up.
"Racism isn't born, folks, it's taught. I have a two-year-old son.
You know what he hates? Naps! End of list." - Dennis Leary
Lenard
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Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

Those bottom lights actually need to be adjusted because the amount splashing back on the wall is by far disproportionate to the amount of light hitting the ground. It looks like the light entities are actually out in front of the light.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
Amorak2
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Joined: Sat Mar 19, 2005 11:47 pm

Post by Amorak2 »

does look a little strange, like the light should be pointing to the floor but the wall above it has the same intensity.
o'dium
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Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

Lenard wrote:Those bottom lights actually need to be adjusted because the amount splashing back on the wall is by far disproportionate to the amount of light hitting the ground. It looks like the light entities are actually out in front of the light.
Welcome to Doom 3, where its impossible to make things look nice and look real at the same time 9 times out of ten.
o'dium
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Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

Scrotch, your level looks great but bright at the same time. How are you lighting, say, that indoor section, so its nice and bright still?
Lenard
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Post by Lenard »

I think it is probably because he is using deeply colored lights.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
ScrotcH
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Joined: Tue Jan 04, 2000 8:00 am

Post by ScrotcH »

I have 3 main lights that overlap a little bit to give it an even look.
skinNCNmaster
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Joined: Wed Jan 29, 2003 8:00 am

Post by skinNCNmaster »

:P simplicity at its finest.
Fjoggs
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Post by Fjoggs »

TerrainBler! :E
mome_rath
Posts: 7
Joined: Fri Jan 02, 2004 8:00 am

Post by mome_rath »

roofles @ kaz
MegaMan44
Posts: 54
Joined: Mon Jun 18, 2001 7:00 am

Post by MegaMan44 »

"rooflez @ kaz"
thats not a nice terrain ;)
reptile
Posts: 74
Joined: Sat Oct 06, 2001 7:00 am

Post by reptile »

http://img151.echo.cx/my.php?image=tokara2mg.gif
My totally last project i'm quitting for ever q3 mapping it's getting boring.
Btw...hi guys.
Lenard
Posts: 737
Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

Wow, I feel so betrayed...
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
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Hipshot
Posts: 1547
Joined: Sun Jan 20, 2002 8:00 am

Post by Hipshot »

Uhm, still Q1 Kaz?
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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Hipshot
Posts: 1547
Joined: Sun Jan 20, 2002 8:00 am

Post by Hipshot »

Yea, and that was a darkplaces spawn right?
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
tequila!
Posts: 71
Joined: Fri May 25, 2001 7:00 am

Post by tequila! »

At least some glass shaders in D3 can be tinted / darkened by making the glass a func_static and adding a _color key. Don't know if it works with every shader. Just an FYI.
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seremtan
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Joined: Wed Nov 19, 2003 8:00 am

Post by seremtan »

Kaziganthe wrote:[lvlshots][/lvlshots]

Going to be a Domination map. Translucent leaves :P
that's more like it. a welcome change from all the techdustrial stuff i've seen in nexuiz.

you really don't need to lvlshot those though. opening such small dark pictures up in a new tab means the white of the tab background makes them hard to see clearly.
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Eraser
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Post by Eraser »

Seeing these screenshots makes me want to map again but I really don't know where to start :cry:
o'dium
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Post by o'dium »

Try a level editor...

No no, wait, a GAME! :icon28:

:p
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Eraser
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Post by Eraser »

lol I'm talking Quake 3 editing. I just don't really have any inspiration atm.

I just feel like creating something. Maybe not even nescessarily map editing. Maybe do a little recreational programming again. Problem is I never know what to make.
o'dium
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Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

Eraser wrote:lol I'm talking Quake 3 editing. I just don't really have any inspiration atm.

I just feel like creating something. Maybe not even nescessarily map editing. Maybe do a little recreational programming again. Problem is I never know what to make.
Then forget it ;)

Create a nice layout in box form, get a good flow, then pick (or ask us) for ideas on the decor of it. That always works :D

Tenner it turns out to be a Gothic map :p
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Eraser
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Post by Eraser »

Gothic? I was thinking of pinks, purples and a furry white outlining along the walls :(
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Eraser
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Post by Eraser »

closet goth style so to speak :paranoid:
Fjoggs
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Post by Fjoggs »

Spamming tit! :E

(ps: <3)
reptile
Posts: 74
Joined: Sat Oct 06, 2001 7:00 am

Post by reptile »

Image
Still learning.
After a while not posting I coudlnt see many chanche with the level's here.
I will post here some screenies for the time but no maps anymore.
Btw...That forests reminds me some kind of call of durty
Please ignore my messages if you dont want to read them.
Thnx.
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