debugging bots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Shadowdane
Posts: 31
Joined: Mon Apr 08, 2002 7:00 am

debugging bots

Post by Shadowdane »

Alright Im getting closer to finally finishing this Q3 map, but I can't seem to remember the various debugging commands for bots in Q3.

I remember there being a pathfinding tool to view the path the bots take from one location to another but I can't for the life of me remember the console commands. And my searching to find this has failed.

Help thx..
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Post by ^misantropia^ »

Take a look here (and search for cvars starting with 'bot').
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