Red Grenade:
http://img32.imageshack.us/img32/2475/shot00000mf.jpg
Red Rocket:
http://img32.imageshack.us/img32/2861/shot00033ya.jpg
Red Proximity Mine:
http://img32.imageshack.us/img32/5466/shot00017yh.jpg
Blue Grenade:
http://img346.imageshack.us/img346/6893/shot00047eb.jpg
Blue Rocket
http://img346.imageshack.us/img346/5259/shot00056rf.jpg
Blue Proximity Mine:
http://img346.imageshack.us/img346/2055/shot00070wl.jpg
Okay so those are the missiles themselves.. but im also trying to get a sphere model to be the explosion if u have quad...
heres what i got so far:
Code: Select all
if (cg.snap->ps.powerups[PW_QUAD]) {
if (cg.predictedPlayerState.persistant[PERS_TEAM] == TEAM_RED) {
mod = cgs.media.redSphereModel;
//shader = cgs.media.redQuadShader;
sfx = cgs.media.sfx_rockexp;
mark = cgs.media.burnMarkShader;
radius = 64;
light = 300;
isSprite = qtrue;
} else {
mod = cgs.media.blueSphereModel;
//shader = cgs.media.quadShader;
sfx = cgs.media.sfx_rockexp;
mark = cgs.media.burnMarkShader;
radius = 64;
light = 300;
isSprite = qtrue;
}
} else {
... regular explosion ...
}
Note: also posted at pqforums.
oh, btw im the old tek9id user from here. first post :icon14: