light bleeding through?

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Neotic
Posts: 8
Joined: Tue Feb 22, 2000 8:00 am

light bleeding through?

Post by Neotic »

I wasn't sure what the normal name for this problem was, tried searching but had no results.

Anyways, I have light bleeding through where two faces meet. There isn't an obvious explanation in Radiant. Does anyone know how I might fix this? Thanks.

[lvlshot]http://www.planetquake.com/bkp/neotic/bleeding.jpg[/lvlshot]
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Hipshot
Posts: 1547
Joined: Sun Jan 20, 2002 8:00 am

Post by Hipshot »

Change the lightmap scale on that face to something more accurate?
Kat
Posts: 952
Joined: Tue Nov 14, 2000 8:00 am

Post by Kat »

Try placing a brush cut on the trim along the axis of that center face ( as if you were extending that face outwards more)
[url=https://www.katsbits.com/tutorials#q3w]Tutorials, tools and resources[/url]
Hr.O
Posts: 152
Joined: Wed Jul 12, 2000 7:00 am

Post by Hr.O »

Can't see much of that picture, but most often light bleeding occurs when two rooms with a wall inbetween share the same floor brush or something like that. so start splitting some brushes i'd say.

Hr.O
lordofdeadside
Posts: 5
Joined: Mon Jun 17, 2002 7:00 am

Post by lordofdeadside »

would func_group -ing the affected brushes solve this?
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