S.T.A.L.K.E.R delayed (again)
S.T.A.L.K.E.R delayed (again)
They're aiming for next year now. LMAO, this is like the new Duke Nukem Forever.
http://www.eurogamer.net/article.php?article_id=59994
http://www.eurogamer.net/article.php?article_id=59994
Well I have better faith in this than Duke Forever.
Reasons are that not only has DNF been in production much, much longer and has it switched engines more than once and have they failed to produce even one single impressive screenshot so far, STALKER has it's gameplay going.
DNF should be another brainless FPS whereas STALKER could possibly have something quite new to offer. Kind of an MMORPG/FPS blend (only not online) where you can wander around "The Zone" for ages in search of artifacts.
If it gets the feeling of really being on a long journey then that seems mighty interesting. The whole deal with day/night, having to sleep and find food and everything really puts a survival idea behind it, which to me sounds much more interesting than putting virtual dollars in some bumpmapped ho's bra.
Reasons are that not only has DNF been in production much, much longer and has it switched engines more than once and have they failed to produce even one single impressive screenshot so far, STALKER has it's gameplay going.
DNF should be another brainless FPS whereas STALKER could possibly have something quite new to offer. Kind of an MMORPG/FPS blend (only not online) where you can wander around "The Zone" for ages in search of artifacts.
If it gets the feeling of really being on a long journey then that seems mighty interesting. The whole deal with day/night, having to sleep and find food and everything really puts a survival idea behind it, which to me sounds much more interesting than putting virtual dollars in some bumpmapped ho's bra.
I knew this, but thanks for wording itEraser wrote:Well I have better faith in this than Duke Forever.
Reasons are that not only has DNF been in production much, much longer and has it switched engines more than once and have they failed to produce even one single impressive screenshot so far, STALKER has it's gameplay going.
DNF should be another brainless FPS whereas STALKER could possibly have something quite new to offer. Kind of an MMORPG/FPS blend (only not online) where you can wander around "The Zone" for ages in search of artifacts.
If it gets the feeling of really being on a long journey then that seems mighty interesting. The whole deal with day/night, having to sleep and find food and everything really puts a survival idea behind it, which to me sounds much more interesting than putting virtual dollars in some bumpmapped ho's bra.
I dunno Eraser, come on, dont start acting like a... Well like me 
DNF may just surprise you. Its supposed to have a LOT of stuff you can do in the world that rivals any game out there now. Its also got a graphics engine thats on par at LEAST with "anything out there now" so we at least know that it will have a per pixel renderer.
Remember prey? That game was dead long ago, it was left behind and died... At least we thought. Now its back and if you watch the video it looks VERY fucking cool in what you can do. The whole world isn't static anymore, there are buttons and stuff that control gravity, and you can change them so you can walk on walls and all sorts of stuff... Some of the puzzles are just like metroids ball puzzles only without the ball
There are even sections where you can walk all the way around captured moons, with the gravity keeping you on, even though players may see you as being upside down.
It looks quite original in what you have to do. So dont give up 100% on DNF. Sure its taking "forever", but it may just be great.
DNF may just surprise you. Its supposed to have a LOT of stuff you can do in the world that rivals any game out there now. Its also got a graphics engine thats on par at LEAST with "anything out there now" so we at least know that it will have a per pixel renderer.
Remember prey? That game was dead long ago, it was left behind and died... At least we thought. Now its back and if you watch the video it looks VERY fucking cool in what you can do. The whole world isn't static anymore, there are buttons and stuff that control gravity, and you can change them so you can walk on walls and all sorts of stuff... Some of the puzzles are just like metroids ball puzzles only without the ball
There are even sections where you can walk all the way around captured moons, with the gravity keeping you on, even though players may see you as being upside down.
It looks quite original in what you have to do. So dont give up 100% on DNF. Sure its taking "forever", but it may just be great.
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Don Carlos
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Tormentius
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The level of interaction in DNF is supposed to be great. They mentioned of 'being able to put a number of different objects in a microwave, set it for a few minutes, and watch it get nuked'. That's just one example.
George B. and the crew are very tight lipped. I mean shit, if the engine is done, show us some new screens to give the wow factor. I think currently they plan not to show any media until the game is ready to ship. That smells like bs, it's like they are not completely satisfied or have confidence issues in the project that they wouldn't show us anything, nothing, nadda, not even 1 image.
George B. and the crew are very tight lipped. I mean shit, if the engine is done, show us some new screens to give the wow factor. I think currently they plan not to show any media until the game is ready to ship. That smells like bs, it's like they are not completely satisfied or have confidence issues in the project that they wouldn't show us anything, nothing, nadda, not even 1 image.
Remember dzjepp, that with the time this has been in production, the hype factor is beyond "the roof" the scale. Whatever they release, no matter how good it looks, will be inspected over and over by the public and then, eventually, they will be asked "so what took you so long?".
I think they finally have something they are happy with so they are sticking to it. They wont release any more media until close to shipping, because last time (UT engine era, shots with the alien EDF cops and the guy with the cigar) were slammed for being ok, but not amazing. I think they took this the wrong way and again went back and remade stuff.
Most companies dont listen to people when they say "It looks ok, but not amazing" they just want it out the door. It seems 3DR, with this game, NEED it to be "amazing".
I think they finally have something they are happy with so they are sticking to it. They wont release any more media until close to shipping, because last time (UT engine era, shots with the alien EDF cops and the guy with the cigar) were slammed for being ok, but not amazing. I think they took this the wrong way and again went back and remade stuff.
Most companies dont listen to people when they say "It looks ok, but not amazing" they just want it out the door. It seems 3DR, with this game, NEED it to be "amazing".
That'd be totally cool :icon14:Eraser wrote:STALKER could possibly have something quite new to offer. Kind of an MMORPG/FPS blend (only not online) where you can wander around "The Zone" for ages in search of artifacts.
If it gets the feeling of really being on a long journey then that seems mighty interesting. The whole deal with day/night, having to sleep and find food and everything really puts a survival idea behind it, which to me sounds much more interesting than putting virtual dollars in some bumpmapped ho's bra.
Are they still behind the idea of letting us explore to no ends? I think I've heard this. So for instance, those 2 buildings there, can I go in and explore? That would be cool... many Chernobyl buildings are quite fucked up these days, they got shrubs growin in them and shit, and most look like WW3 passed through the inside.
