alright I'm pretty much done with my map but testing bots and stuff... and its been a WHILE since I did any mapping and I've forgotten all the bot debugging commands and stuff to test and see path finding and junk.
I compiled the AAS with -forcesidesvisable -optimize -bsp2aas
but when I ran the map and loaded some bots they didn't move just stood still at the spawn and wouldn't move until I shot at them.. once I killed them or I was killed they stood in place until engaged them again.
Help plz! thx
bots help
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- Posts: 12
- Joined: Fri Jun 24, 2005 3:26 am
fixed it!
hmm.. not sure what I did but I fixed it! :P
I need to place some more cluster portals and bot_roam's though as they don't play it well currently.
I need to place some more cluster portals and bot_roam's though as they don't play it well currently.
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- Posts: 4022
- Joined: Sat Mar 12, 2005 6:24 pm
In other words, always compile with -meta in BSP and -forcesidesvisible in BSPC.
You should always use the meta switch when compiling with Q3Map2 but it results in brain-dead bots - so we use forcesidesvisible to compensate.
You should always use the meta switch when compiling with Q3Map2 but it results in brain-dead bots - so we use forcesidesvisible to compensate.
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