Elevator feels a little slow tho..
- Speed up a little, I still want it somewhat slow though.
Also, the main chamber is pretty open. You could possibly add a couple large pillars on either side to break it up a bit.
- Added the above, not sure if it's exaclty were you where talking about though StormShadow.
If you choose to break up the room a little, you could also experiment with adding the railgun in a hazardous area..
- I said this last alpha, but next time around I might put 'er in

Other Changes thus far:
- Completely moved the upper section around 90 degrees to break up the arena to alow for easier hint/skip placement.
- Moved many weapons around and added 1 more SG and alot more health.
- Did a decent job on the hinting, not 100% yet but it doable for a alpha
- Fixed a few areas I found where you could fall through the wall, turns our I ran into the same problem as last time.
- Added RA in a area you can access three ways: 1st is of course to be on the upper area to grab it, 2nd is a little harder: From the 2nd level take the JP to the 3rd level and jump inbetween the support beems leaving the main pillars. Click here for more info And 3rd you need to make a good jump from one side to the other Click here for more info...maybe easy for some of you but it proved to be a decent task for me to get everytime.
Things to do:
- Possibly add a RG
- Still thinking about adding another smaller section
- Of course lighting/textures...
- tweak item/weapons to how you all think would be best
- whatever else you guys think should be done.
Screens:
LG Area
Back section of the arena
Middle section
Lower Area
Over-all View
YA Room
Map:
- 436KB