Wich way is better?
[lvlshot]http://www.members.cox.net/borke/hints.jpg[/lvlshot]
Was reading a article over at map-center and the lower example is how the guy makes his hints, the top example is how I thought they where made. The guy also says it's better to use it like the below..but I'm just wondering if there is in fact a difference in the two.
tia.
Quick question about hints.
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depends on who 'the guy' who wrote the article is 
Ive always understood that Fjoggs method was the generally accepted method for hinting. However, given my understanding of hints, I can totally see the other method working as well.
obsidian's article looks good too. Thank god for a hinting tutorial that doesnt focus on a 90-degree-angle hallway

Ive always understood that Fjoggs method was the generally accepted method for hinting. However, given my understanding of hints, I can totally see the other method working as well.
obsidian's article looks good too. Thank god for a hinting tutorial that doesnt focus on a 90-degree-angle hallway

The first example won't work at all. Nothing will be culled. In the second example, it will work, but it's a less than optimal method that will generate (I think) 4 extra portals that are redundant. Compile and view it with the portal viewer to see what I mean.
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Kammesennin wrote:i know this is a bit of a n00bish question but, what are the hint and skip textures in the screenshot for? I know they won't really show up in-game no matter what, i'm just interested in the functions.
obsidian wrote:Recent tutorial
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heh... didn't see it was linked, lol. I gotta hover over words more often with my mouse in this forum, for some reason the links look just like the normal words here.Survivor wrote:Kammesennin wrote:i know this is a bit of a n00bish question but, what are the hint and skip textures in the screenshot for? I know they won't really show up in-game no matter what, i'm just interested in the functions.obsidian wrote:Recent tutorial