Quake 4 shots

Open discussion about any topic, as long as you abide by the rules of course!
Don Carlos
Posts: 17514
Joined: Thu Jan 01, 1970 12:00 am

Post by Don Carlos »

It looks camp...
Where were you when the West was defeated?
[url=http://profile.mygamercard.net/doncarlos83][img]http://card.mygamercard.net/gbar/doncarlos83.gif[/img][/url]
Cool Blue
Posts: 916
Joined: Wed Mar 02, 2005 2:39 am

Post by Cool Blue »

I look forward to it. :icon14:
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

Don Carlos wrote:It looks camp...
nah, it looks good, i just dont agree with the bright colour armour some strogg have...?
AmIdYfReAk
Posts: 6926
Joined: Thu Feb 10, 2000 8:00 am

Post by AmIdYfReAk »

looks like doom3.. with the lights on.
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

Another new one:

Image
Cool Blue
Posts: 916
Joined: Wed Mar 02, 2005 2:39 am

Post by Cool Blue »

AmIdYfReAk wrote:looks like doom3.. with the lights on.
I bet there's a reason for that.
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

One last pic:

[lvlshot]http://www.quake2evolved.com/odium/q4_lol.jpg[/lvlshot]
Duhard
Posts: 6216
Joined: Sat Dec 11, 1999 8:00 am

Post by Duhard »

What the fuck is this...q2 evolved?

noobs..
[img]http://cafe.rapidus.net/gira0024/zero.jpg[/img]
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

Its Q4, cant you read? O_o
Duhard
Posts: 6216
Joined: Sat Dec 11, 1999 8:00 am

Post by Duhard »

o'dium wrote:Its Q4, cant you read? O_o
yeah I can fucking read moron but you're not gonna tell me your last pic was from q4...it's q2 evolved up your ass.

omg such noobiness..
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

Its q4. Even down to the damn strogg. O_o
Duhard
Posts: 6216
Joined: Sat Dec 11, 1999 8:00 am

Post by Duhard »

o'dium wrote:Its q4. Even down to the damn strogg. O_o
[fagot]]http://www.quake2evolved.com/odium/q4_lol.jpg[/fagot]

what's the deal nerdoid...can't read?
User avatar
DooMer
Posts: 3068
Joined: Thu Dec 23, 1999 8:00 am

Post by DooMer »

Reds and oranges are way better than dull ass greens and blacks.
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

Image
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

Duhard wrote:
o'dium wrote:Its q4. Even down to the damn strogg. O_o
[fagot]]http://www.quake2evolved.com/odium/q4_lol.jpg[/fagot]

what's the deal nerdoid...can't read?
Oh yeah, you got me good O_o
Duhard
Posts: 6216
Joined: Sat Dec 11, 1999 8:00 am

Post by Duhard »

o'dium wrote:Oh yeah, you got me good O_o
dude seriously, look at the gun..this ain't q4...maybe you're just trolling..
Duhard
Posts: 6216
Joined: Sat Dec 11, 1999 8:00 am

Post by Duhard »

o'dium wrote:Image
Strogg's final boss?
dnoyc
Posts: 354
Joined: Wed May 16, 2001 7:00 am

Post by dnoyc »

is it possible that odium didnt complain about something in this thread? or did i just miss it?
rep
Posts: 2910
Joined: Fri Aug 30, 2002 7:00 am

Post by rep »

^ Quake 2 Evolved with Per Pixel Lighting, Normal Maps, and high resolution textures.

Edit: OMG, I must have had this window open for over an hour without posting. Oops.
[img]http://members.cox.net/anticsensue/rep_june.gif[/img]
User avatar
MKJ
Posts: 32582
Joined: Fri Nov 24, 2000 8:00 am

Post by MKJ »

AmIdYfReAk wrote:looks like doom3.. with the lights on.
:icon26:
[url=http://profile.mygamercard.net/Emka+Jee][img]http://card.mygamercard.net/sig/Emka+Jee.jpg[/img][/url]
Dek
Posts: 1010
Joined: Fri Jun 03, 2005 5:53 pm

Post by Dek »

the artists for Quake4 need to go to form and function school.
[url=http://profile.mygamercard.net/astr0chimp][img]http://card.mygamercard.net/sig/astr0chimp.jpg[/img][/url]
::[url=http://www.astrochimp.net]astrochimp dot net[/url]::
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

The artists are fine. They can do some wicked things. Its just the whole "lets make the strogg armour bright green" and shit that spoils it...
Geebs
Posts: 3849
Joined: Tue Feb 08, 2005 4:56 pm

Post by Geebs »

Nah, it's more the awful low poly models that you're tied to with the Doom3 engine. I've said it before, but outline is important in vision and no amount of normal mapping makes a low poly outline look good. In fact the more detail there is in the textures, the odder it looks
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

Geebs wrote:Nah, it's more the awful low poly models that you're tied to with the Doom3 engine. I've said it before, but outline is important in vision and no amount of normal mapping makes a low poly outline look good. In fact the more detail there is in the textures, the odder it looks
Yeah and no. Sometimes it CAN look good. But the problem with doom 3 polycount showed up in the imp more than anything else, and TBH, even though everybody EVER moaned about the imp having a silly looking head, they have done it to the berserker again (above in the only Q4 pic shown in this thread).

Doom 3 was all the right things executed wrong, but you cant blame id for that. They still believe in the old nintendo ways of 95' and are only just seeing its time to play catch up to what the user needs from a game (id's own words).
Post Reply