Doom 3 CTF | methctf1 - Central Hub (beta)

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Method
Posts: 222
Joined: Thu Feb 28, 2002 8:00 am

Doom 3 CTF | methctf1 - Central Hub (beta)

Post by Method »

Beta version of Central Hub (methctf1) has been released.

Screenshots:

Image Image Image
Image Image Image

Download the map here.

I know that this is mainly Quake 3 Forum, but you guys know more about CTF than D3 guys. So if you have D3, I would appreciate some feedback on gameplay and visuals.

Method
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

ohhhhhhh i like!

Shame your pics are so small...

Anyways, anybody else think its a damn shame id wont just do what painkiller did and release the MP part of ROE (8 player limit, 4 extra skin colours, CTF mode and new maps) for FREE DOWNLOAD?

Its not like it would hurt doom 3's MP :lol:
Method
Posts: 222
Joined: Thu Feb 28, 2002 8:00 am

Post by Method »

Thanks for your commetns. Go to download page for higher res screenshots:

http://method.gamedesign.net/methctf1.htm

Method
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

Know why i like this? Because its sexy-ximple, a term i coined :P

Its got detail, but nothing sticks out and says "fuck you, i'm gonna make you stick to me". Its got looks, its got style, and its got LIGHTS. These kind of maps rock, because its just a dead great, down to Earth map.

just a damn sad shame that Doom 3 sucks MP wise, and id kinda know this and have let it die... All it needs is the MP stuff from ROE, some changed physics wise, none-per poly hit detection and custom PPM's and it would rock...
Method
Posts: 222
Joined: Thu Feb 28, 2002 8:00 am

Post by Method »

Thanks for the positive comments, o'dium. I think you can still run around the map in D3, but you'll have black cubes for flags and black planes for team signs and arrows.

Method
Hex
Posts: 190
Joined: Fri Oct 18, 2002 7:00 am

Post by Hex »

For those of us who do play the game, this beta is up at d3.mhgaming.com:27666
Method
Posts: 222
Joined: Thu Feb 28, 2002 8:00 am

Post by Method »

Sorry, but I don't think there will be a Q3 version. I had a hard time implementing shiny D3 textures to create dark and gritty feel. It'll be even harder with Q3 vanilla textures.

-Method
eepberries
Posts: 1975
Joined: Mon Jan 24, 2005 10:14 pm

Post by eepberries »

This is very reminiscent of Quake 2 design. That is a GREAT thing.
Method
Posts: 222
Joined: Thu Feb 28, 2002 8:00 am

Post by Method »

Thanks, Eepberries. I like Quake 2 and especially Kingpin (based on Quake 2 engine) and think that both of those games had a great gameplay.

-Method
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