Where? I traced the GL calls once and the renderer doesn't do much except calling glDrawElements() with the occasional texture swapping (gross simplification, but you get the point).
Pext wrote:i think the bumpmapping needs some work...
I think waht you mean to say is "I think your texture need some work". Local maps are local maps are local maps. We are using the same basic functions as Doom 3, so the way it will look here is the way it will look there.
Take into account odd gamma settings and what not, as well as the fact I can't do local maps for shit :P