Hope & Glory - New Gothic Texture Set

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Myth
Posts: 165
Joined: Wed Jan 12, 2000 8:00 am

Hope & Glory - New Gothic Texture Set

Post by Myth »

...Well, quite new anyway. I've been pimping it about quite a lot over the last couple of weeks so some may have already seen it.

Anyway it consists of 106 unique textures. Samples:

ImageImage
ImageImage
ImageImage

Download (2.2Mb)
Raven
Posts: 51
Joined: Sat Apr 17, 2004 7:00 am

Post by Raven »

Good stuff man ^^ I really like that bottom left texture.

:icon31:
[b]Ford '3-Poynt' Dye
Designer[/b]
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Fjoggs
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Joined: Fri May 03, 2002 7:00 am

Post by Fjoggs »

Good to see some alternative gothic textures, nice job. :)
bork[e]
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Joined: Tue Mar 23, 2004 8:00 am

Post by bork[e] »

This the stuff you where working on over at Map-Center? If you are who I'm thinking you are... :shrug: ...anyway, looks like some good stuff. Been looking for a new set to cover up some caulk. :icon14:
inphlict
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Joined: Sat Jul 13, 2002 7:00 am

Post by inphlict »

Sweet textures man. :icon26:
Jesterspaz
Posts: 2
Joined: Sun Mar 03, 2002 8:00 am

Post by Jesterspaz »

Yeah those textures are nice =)

Good to see a new gothic texture set out there ^^

mabye ill even start a map with them :icon25:

btw, Hello everyone!
Justin 'Jesterspaz' Negrete
Level Designer
Myth
Posts: 165
Joined: Wed Jan 12, 2000 8:00 am

Post by Myth »

Thanks for the compliments everyone :)

bork[e]: Yeah those are the same ones I was working on at Map-Center.

Jesterspaz: That would be awsome, give me a yell if you make anything I'd love to see it :icon14:
voodoochopstiks
Posts: 248
Joined: Tue Jun 08, 2004 7:00 am

Post by voodoochopstiks »

Its DEAD secksey!
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
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Hipshot
Posts: 1547
Joined: Sun Jan 20, 2002 8:00 am

Post by Hipshot »

zexieh

Looks neat.

downloading...
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Kat
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Joined: Tue Nov 14, 2000 8:00 am

Post by Kat »

How did you do the stones for the item marker (I'm assuming that's what it is?)?
Pext
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Joined: Thu Aug 28, 2003 7:00 am

Post by Pext »

i'd guess several background rock textures for each stone and a gravel texture for the cement
Kat
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Joined: Tue Nov 14, 2000 8:00 am

Post by Kat »

Pext wrote:i'd guess several background rock textures for each stone and a gravel texture for the cement
Sorry I ment whether they were photsourced or not... if they are it's good to see someone not shy about using photos in their textures.
Myth
Posts: 165
Joined: Wed Jan 12, 2000 8:00 am

Post by Myth »

Kat: The brick texture was made mostly using photosourcing. It was the first texture I made so probably wasn't made using the most efficient method.

- I built up a background texture by just layering and overlaying photos.

- The cement was just a darker overlay on another layer.

- All hi-lites and shadows were hand drawn on! (I don't think I knew about layer effects at the time!)

- Final detail (decay and cracks etc) was either clone brushed on from photos of bricks or hand drawn on using the burn tool.
AEon
Posts: 1816
Joined: Sun Apr 20, 2003 7:00 am

Post by AEon »

Myth,
added your texture set to the Resource Stricky's "todo" section.
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