Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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a13n
- Posts: 1672
- Joined: Thu Feb 10, 2005 2:08 am
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by a13n »
Thank you. :lub:
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dzjepp
- Posts: 12839
- Joined: Wed Mar 28, 2001 8:00 am
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by dzjepp »
Check out the thread by piecemaker, it gots all of them in the original formatting.

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AEon
- Posts: 1816
- Joined: Sun Apr 20, 2003 7:00 am
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by AEon »
Added your post to the Resource sticky... maybe someone if motivated to sort through the links and pick out the useful new ones for the thread.