Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
SonicClang
Posts: 209 Joined: Sun Mar 28, 2004 8:00 am
Post
by SonicClang » Fri Jun 10, 2005 11:25 pm
As some of you may know, I started out making music for peoples' Quake 3 levels right here in this very forum. A few months ago I got accepted into the Classic Doom 3 team to recreate all the old songs.
I know this is a Quake 3 forum and not Doom 3!!!
but I got my start here and this is my home. So if anyone here has Doom 3, check this out. We just relased the latest beta today.
http://doom3.filefront.com/file/Classic_Doom_3;42904
Happy mapping!!
The number 1 cause of death in games is panic.
[img]http://webpages.charter.net/sonicclang/small.jpg[/img]
obsidian
Posts: 10970 Joined: Mon Feb 04, 2002 8:00 am
Post
by obsidian » Sat Jun 11, 2005 12:36 am
Screenshots look good. Downloading for some old-school Dooming.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
SonicClang
Posts: 209 Joined: Sun Mar 28, 2004 8:00 am
Post
by SonicClang » Sat Jun 11, 2005 1:53 pm
That's the spirit!
I'm guessing most people here don't have doom 3. Oh well.
The number 1 cause of death in games is panic.
[img]http://webpages.charter.net/sonicclang/small.jpg[/img]
Scourge
Posts: 15559 Joined: Mon Mar 25, 2002 8:00 am
Post
by Scourge » Sat Jun 11, 2005 2:37 pm
Oh ya, I'll be trying this out.
roughrider
Posts: 355 Joined: Mon Jul 22, 2002 7:00 am
Post
by roughrider » Sat Jun 11, 2005 3:45 pm
I don't have D3 yet, and probably wont ever get it but I am glad that you have broadened your horizens.
GL with what you are doing.
Team *A51* Q3 & QL
SonicClang
Posts: 209 Joined: Sun Mar 28, 2004 8:00 am
Post
by SonicClang » Sat Jun 11, 2005 4:11 pm
scourge34, I know you'll love it.
roughrider, thanks. Are the A51 servers yours? Or do you just play there? I used to play there ALL the time. CTF on the A51 servers was absolutely the best time I've ever had playing online.
The number 1 cause of death in games is panic.
[img]http://webpages.charter.net/sonicclang/small.jpg[/img]
Whiskey 7
Posts: 9709 Joined: Sat Jul 21, 2001 7:00 am
Post
by Whiskey 7 » Mon Jun 13, 2005 4:15 am
Thanks SonicClang
[color=#FFBF00]Physicist [/color][color=#FF4000]of[/color] [color=#0000FF]Q3W[/color]
SonicClang
Posts: 209 Joined: Sun Mar 28, 2004 8:00 am
Post
by SonicClang » Mon Jun 13, 2005 3:04 pm
Let me know what you think if you play it whiskey.
The number 1 cause of death in games is panic.
[img]http://webpages.charter.net/sonicclang/small.jpg[/img]
4days
Posts: 5465 Joined: Tue Apr 16, 2002 7:00 am
Post
by 4days » Mon Jun 13, 2005 3:10 pm
cheers for the heads up. already looked at the previous release, will grab this one after work.
SonicClang
Posts: 209 Joined: Sun Mar 28, 2004 8:00 am
Post
by SonicClang » Mon Jun 20, 2005 1:39 pm
4days, did you ever play the mod?
The number 1 cause of death in games is panic.
[img]http://webpages.charter.net/sonicclang/small.jpg[/img]
4days
Posts: 5465 Joined: Tue Apr 16, 2002 7:00 am
Post
by 4days » Mon Jun 20, 2005 1:40 pm
aye - but i got lost/stuck after a bit. that may have been because i'd reached the 'end' of the mod, or more likely that i'd just gotten confused.
still, it captured the feel of the original, so it gets my vote :icon14:
SonicClang
Posts: 209 Joined: Sun Mar 28, 2004 8:00 am
Post
by SonicClang » Mon Jun 20, 2005 3:25 pm
This one actually does have an ending
unlike the 0.25 release which left you wandering aimlessly for an exit.
E1M5 is the last level. There's an "exit" button and then credits roll.
Well I'm glad you liked it.
The number 1 cause of death in games is panic.
[img]http://webpages.charter.net/sonicclang/small.jpg[/img]