Gamer's Manifesto
:icon19:www.pointlesswasteoftime.com wrote:14. Seriously, get rid of the crates
The crate has long been held up as an example of lazy game art design, a crutch that game level decorators have been falling back on for fifteen damned years. Come to think of it, have you ever actually seen one of those wooden crates in real life? And did you smash it to see if there were bullets and medicine inside?
That's classic.
:icon26:www.pointlesswasteoftime.com wrote:19. NO MORE JUMPING PUZZLES IN FPS GAMES
We'll try to be calm and avoid the violent hyperbole that spoils so many gaming websites, but are you telling me that Congress can hold hearings about steroids in baseball, but they can't do anything about jumping puzzles in first-person games? YOU CAN'T SEE YOUR MOTHERFUCKING FEET. IT DOESN'T WORK.
I couldn't agree more.
I have this Buffy game for the XBox. Sure, it's not great. It didn't cost much though and it's mildly entertaining. You want to know why I stopped playing it 1/2 way through? A jumping puzzle level. You can tell where you're supposed to jump, but you have no fucking idea where you're really going to land. So that game's been collecting dust since that level started.
it was posted in this forum on the 23rd may.shaft wrote:fuck off, you two are the biggest fucking nerds here..of course you both have seen this.
http://www.quake3world.com/forum/viewtopic.php?t=5274
I was about to post thatbusetibi wrote:it was posted in this forum on the 23rd may.
http://www.quake3world.com/forum/viewtopic.php?t=5274
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SOAPboy wrote:http://quake3world.com/forum/viewtopic. ... festo+html
:icon27:busetibi wrote:it was posted in this forum on the 23rd may.shaft wrote:fuck off, you two are the biggest fucking nerds here..of course you both have seen this.
http://www.quake3world.com/forum/viewtopic.php?t=5274