Voice actors in games want a bigger slice of the pie
- GONNAFISTYA
- Posts: 13369
- Joined: Sun Jan 23, 2005 8:20 pm
Voice actors in games want a bigger slice of the pie
Clicky
Anyway....yeah....maybe I should maybe march too because I'm a "voice actor" in Total Overdose and Far Cry.
Lord knows that voice actors who put a whole afternoon into recording a few lines should get royalties compared to those people who worked years on the project.
Fuckin idiots.
I know a voice actor here in Copenhagen...she gets paid more than $300 an hour but it's a "side" job since it basically takes so little time. She does the danish voiceovers for HOLLYWOOD BLOCKBUSTER MOVIES but isn't bitching for more money like these idiots. :icon27:
[edit] Wrong link.
Anyway....yeah....maybe I should maybe march too because I'm a "voice actor" in Total Overdose and Far Cry.
Lord knows that voice actors who put a whole afternoon into recording a few lines should get royalties compared to those people who worked years on the project.
Fuckin idiots.
I know a voice actor here in Copenhagen...she gets paid more than $300 an hour but it's a "side" job since it basically takes so little time. She does the danish voiceovers for HOLLYWOOD BLOCKBUSTER MOVIES but isn't bitching for more money like these idiots. :icon27:
[edit] Wrong link.
Last edited by GONNAFISTYA on Wed May 25, 2005 6:25 pm, edited 2 times in total.
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Keep It Real
So many games have such SHIT voice overs that I would just laugh at them if they said such a thing. Sure, its great they are doing their bit for the game, but as been said its a few hours and a few lines of voice. How can that possibly equal to the time spent that artists and coders use?
They get a good enough pay per hour. Thats good enough. They should be thankful they even HAVE a job because some of them are so bad its laughable.
They get a good enough pay per hour. Thats good enough. They should be thankful they even HAVE a job because some of them are so bad its laughable.
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Don Carlos
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phantasmagoria
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Re: Voice actors in games want a bigger slice of the pie
lol... yeah, I got the recordings you and Tom did.....GONNAFISTYA wrote:Anyway....yeah....maybe I should maybe march too because I'm a "voice actor" in Total Overdose and Far Cry.
- GONNAFISTYA
- Posts: 13369
- Joined: Sun Jan 23, 2005 8:20 pm
- GONNAFISTYA
- Posts: 13369
- Joined: Sun Jan 23, 2005 8:20 pm
I did a few of the grunts...but the playback is random.bork[e] wrote:GONNAFISTYA - What voices did you do in Far Cry?
The only part of the game where it's always my voice is the start of the "Treehouse" level. When you walk into the hallway and you hear the guy scream before he's hauled up into the vent.....that's me.
Oscar material I tell you.
- GONNAFISTYA
- Posts: 13369
- Joined: Sun Jan 23, 2005 8:20 pm
I worked on the "Research" and "Tree House" maps. It was to be one big mission all the way to the end of "Bunker" (and actually more than that which was dropped)...but it was chopped up into 3 missions in the final game.dzjepp wrote:GKY made a level or two for it, mainly the big tanker level (I thinks) which was quite good.![]()
I did a few in-game voices (not many). In addition to the voiceovers for a few of the Far Cry promotional videos I actually created the videos (layout, setup, animation, cinematography, special fx and all editing). It was a blast to work on those (I got to go to Paris to do the final animation and capturing) and it stopped me from quitting Crytek earlier than I did.dzjepp wrote:..and made the map(s) and the voiceovers. And maybe the scripted movies? I dunno let's see what he has to say.
Actually no.dzjepp wrote:He came onboard when the game was well underway...
When I arrived at Crytek they were still in the prototype phase of the first story draft and I did alot of level design for that as well. Then the story got changed. Everything got scraped. Then the new design was in and I designed the terrain and layout of the Research map and then other level designers took it over. I also did trims on weapons, vehicles and AI.
It was fun being in at the start of Far Cry and I also was part of designing the overall game...cause we didn't have a lead game designer at the time.
I left seven months before the game was released...which means there were still a few "new" things for me when I played the final build.
Last edited by GONNAFISTYA on Thu May 26, 2005 6:13 pm, edited 1 time in total.